TA Spring is an open source project developing a new realtime strategy game.
Spring is a full 3D RTS game engine with good balanced content.
Games can be intense and the engine allows some diverse strategies.
At this moment the Spring engine is capable to run most (all) content that was available for the Total Annihilation engine.
Around 8 high profile mods have been made to run specificly on the Spring engine.
Spring is mainly a multi player game engine.
Some light AIs are available but they are not really challenging at this moment.
Spring runs on Windows and is stable. The Spring Linux ports runs alright but it can't connect to other Windows clients (yet) so Linux users are limited to single player.
The developers try to make Spring run natively on different platforms. (Windows, Linux, Mac and *BSD) And (try to) add features that modders request.
Product's homepage
Here are some key features of "TA Spring":
· High resolution maps, viewable from all angles and ranges
· Dynamic map with craters from weapon and unit explosions
· Work with unit files from Total annihilation
· Realistic 3D trajectories for weapons
· Fully 3D air combat
· Several camera modes to suit different tastes
· Mod switcher
· Lobby Client
What's New in This Release: [ read full changelog ]
· disable frame number prefix in messages to the console by default
· add temporary hack to not crash on HostIP=localhost
· change parameter `useOverlay` from type number to bool in config access functions
· gracefully exit if the autohost is not reachable
· if the local socket supports IP v6, but AutohostIP is specified as IP v4, use v4 to connect
· stop server on config problem
· fix crash when game ends prematurely
· add new function GetSpringVersionPatchset() (return "1" for a spring version of "0.82.7.1"
· remove accidentally added third parameter to Init()
· fix: do not check for running .exe in silent-mode
· Zero-K: desktop-shortcut: rename & add icon
· KAIK: add missing initialization checks