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  • Home > Linux > Games > RTS

    Stratagus 2.2.7

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    Downloads: 2,490  View global page NEW!  Tell us about an update
    User Rating:
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    Fair (2.6/5)
    26 user(s)
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    Last Updated:

    Category:
    Stratagus Team | More programs
    GPL / FREE
    August 21st, 2012, 07:34 GMT [view history]
    ROOT / Games / RTS

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    Stratagus description

    A free cross-platform real-time strategy gaming engine

    Stratagus is a free cross-platform real-time strategy gaming engine. Stratagus includes support for playing over the internet/LAN, or playing a computer opponent.

    The engine is configurable and can be used to create games with a wide-range of features specific to your needs. See the data sets page for a list of current games using the stratagus engine.


    Product's homepage

    Requirements:

    · SDL
    · libpng
    · zlib
    · Lua
    · libogg
    · libmikmod
    · FLAC
    · MAD
    · bzip2

    What's New in This Release: [ read full changelog ]

    · Added CclCreateMissile function to create missiles from Lua code. from Cybermind)
    · Added MissileType::SmokeParticle (same use as SmokeMissile).(from Cybermind)
    · Alllow same units to get upgrade-to in one click.(from Cybermind)
    · CclGetUnitVariable and CclSetUnitVariable now can get and set the Max, Increase and Enable fields.(from Cybermind)
    · Added OnHit Lua callback parameter for UnitType to create some effects if unit is hit. (from Cybermind)
    · Reworked the button's popup system to achieve more flexibility (from Cybermind)
    · Added Preference.ShowNameDelay and Preference.ShowNameTime to show a popup for unit under cursor (from Cybermind)
    · Code compile now with Lua 5.2 (from Joris Dauphin).
    · Fix bug #901393: Always "network out of sync" in multiplayer mode (from Cybermind)
    · Fix bug #710187: OpenGL is slower than without OpenGL (from Cybermind)
    · Fix bug #909454: compile errors on OpenBSD. (from Pali Rohár)
    · Fix compilation for maemo. (from Pali Rohár)
    · Fix bug #910078: worker unable to do anything after building structure. (patch from Neil Tan)
    · Fix bug #912904: Fix pathfinfing problem with unit near of goal. (patch from Neil Tan)
    · Fix bug #911062: Fix segfault. (patch from Neil Tan)
    · Fix bug #841133: Fix Action resource and DeassignWorkerFromMine. (from Joris Dauphin)
    · Fix some regression in pathFinding. (from Joris Dauphin)
    · Rearchitecturing of COrder and CAnimation. (from Joris Dauphin)
    · Add DefineDefaultResourceMaxAmounts() to define max value per resource (like tiberium from C&C). Add "Storing" in UnitType to increase MaxResourceAmount (from Cybermind)
    · New unitType flag:"Wall" which create "connection" with its neighboors. (from Cybermind)
    · New unitType flag:"NonSolid" for unit which don't forbid other unit to be in the same place. (from Cybermind)
    · New missile class "missile-class-treacer" which seek towards its target. (from Cybermind)
    · New missile class "missile-class-clip-to-target" which is clipped to the target, then animate once before deal the damege. (from Cybermind)
    · Add parameter "use-unit-var" to "spawn-missile" spell to use caster's damage. (from Cybermind)
    · Rework animation parser to have access to some variables. (from Cybermind)
    · Add impact by type. (from Cybermind)
    · Add "AlwaysFire" flag to missile to shoot even if target is dead.(from Cybermind)
    · Fix some saving issues.(from Joris Dauphin)
    · Activate AutocastSpell for non moving unit. (from Cybermind)
    · Disable buggy multithreading support. (from Pali Rohár)
    · Fixed mouse scroll speed (from Pali Rohár)
    · Fix bug #913621: Replace the abort and core dump by a lua_Error when unitType is unknown (from Joris Dauphin)
    · Fix bug #976937: Fix crashing issue when loadnig a game with more than 3 ai-forces (from Joris Dauphin)
    · Fix bug #993364: Fix compilation when using lua 5.2 (from Joris Dauphin)
    · Fix bug #1001999: Do not overwrite CMAKE_CXX_FLAGS and CMAKE_EXE_LINKER_FLAGS variables, make install paths configurable (from hasufell)
    · Fix bug #1013694: Fix compilation when MNG support is active (from Joris Dauphin)
    · Fix bug #1020858: Fix Assert in Action_Attack (from Joris Dauphin)
    · Fix bug #1022272: Fix Assert in pathfinding (from Joris Dauphin)

      


    TAGS:

    RTS game | real-time strategy | strategy game | Stratagus | RTS | real-time

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