The game was created back in 2010 and it is heavily based on the well known Glest engine, from which it was forked. It is now deployed on a wide range of GNU/Linux distributions, replacing Glest.
Features at a glance
Key features include support for multiple factions (enumerated above), support for maps and tilesets, cross-platform and stable multi-player gameplay with support for up to 8 players per game, Internet lobby with built in IRC chat system, a built-in mod management system to help players add new game data, as well as internationalization support, which means that it can be easily translated into multiple languages.
When running the game for the first time, you will notice that it includes 17 beautiful and naturally looking environments, which have been crafted to perfection with great details. Additional data for the game can be freely downloaded from within the game at any time, at no cost.
A MegaGlest gaming session takes place on a map, which can be selected by the user prior to starting the game. There are different maps available in the game and more can be downloaded from the Internet, each of them of a varying size, such as large fields and plains, combining various natural elements like cliffs, mountains, rivers or seas.
In order to gain resources (gold, food, energy, wood, stone or housing) the player must first built settlements from the ground up. Once the settlements were built, they must train units to explore the map, as well as to defend against and attack other players.
Supported operating systems
For your convenience, MegaGlest is a cross-platform application engineered to work on all mainstream operating systems, including GNU/Linux, FreeBSD, Microsoft Windows and Mac OS X. It has been successfully tested on both 64-bit and 32-bit computers.
Reviewed by Marius Nestor, last updated on November 18th, 2014
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- Fixed paths for editor and model viewer camek install
Application descriptionMegaGlest is a cross-platform, freely distributed and open source RTS (Real-time Strategy) game engine that runs ...