0 A.D. (pronounced "zero ey-dee") is an open-source, free, and cross-platform real-time strategy (RTS) game of ancient warfare.
0 A.D. is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D.
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Requirements:
· 1 GHz CPU
· modern graphics card (GeForce 3 at minimum)
· 512 MB RAM
What's New in This Release: [ read full changelog ]
· All-new and unique Mauryan Indian civilization, including new units, from war elephants to Brahmin priests; and new buildings, reflecting this culture’s original architectural style.
· The default AI, Aegis bot, has been greatly improved, be it at defending, attacking, or building a strong economy. It now supports researching technologies and should work much more reliably than most other AIs before. (Known problem: Aegis now has some issues with saved games. Sorry, we hope to fix this in A14.)
· Aegis can now play at several different difficulty levels, so beginners can easily learn to play, and more experienced players can get more of a challenge.
· Attack/move command: If you select units and then Ctrl + right-click on a location, they will go to the location, but also stop to attack enemies they meet along the way.
· Helpful messages appear when a building can’t be placed somewhere. (See screenshots below.)
· When you select a place to build a building, the building preview always shows the precise final variation that will be built.
· When some buildings are built, they now rise from the ground, and some also have lifelike scaffolds surrounding them.
· Tribute stats added to the summary screen.
· Players are notified when any tributes are given to them.
· New Celtic songs: “Cisalpine Gaul” and “Celtica” (the latter featuring Jeff Willet’s percussion),
· New Hellenic song: “The Hellespont” (also featuring Jeff),
· Combat music featuring taiko drums “First Sighting” and “Elusive Predator” by Jeff.
· First Mauryan song: “Land Between the Two Seas.”
· New and improved animal sounds for lions, tigers and bears.
· User mod support: See our modding guide to learn how to create your own mods for 0 A.D.
· The new Javascript Debugger supports the basic features of debuggers (breakpoints, continue, step calls…), and allows 0 A.D. developers and modders to debug Javascript scripts used by the game, saving a lot of time to understand some unexpected behavior or issue. 0 A.D. uses Javascript in many different areas like gameplay logic, UI, AI and random map scripts. Thanks to mmayfield45 for contributing the web GUI. (See screenshot below, and the documentation wiki for more details.)
· Improved OS X build process, without need for MacPorts or Homebrew.