The Gamebook Engine 0.2.0 Beta 3

A software that helps you to write gamebooks
The Gamebook Engine is a free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. It can interpret scripts that use the Hyena gamebook format.

The Gamebook Engine is free and open source; it is published under the GNU GPLv2 or later. It is written in C++ and uses Qt 4.4 and Lua 5.1.

Main features:

  • downloadable
  • free, open source, multi-platform
  • uses a simple, easy to understand text format (Hyena Gamebook)
  • scripting with lua
  • displays images
  • audio-enabled (provided in Beta)
  • enables players to save and load games

last updated on:
August 10th, 2009, 8:28 GMT
license type:
GPL (GNU General Public License) 
developed by:
Winter Knight
ROOT \ Games \ RPG
The Gamebook Engine
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What's New in This Release:
  • Added Status/Inventory for Javascript gamebook files. Gamebook writers write an html file that tells TGE how to display the status/inventory window.
  • Saving the game now works for Javascript gamebooks.
  • Makefile will now halt if necessary development libraries are not installed. Audio can be disabled at compile time, and you will no longer require ffmppeg, openal, and alut.
  • Added gamebook2html conversion utility, and supporting html/css/js files. You can now convert gamebooks into html/js, and put them on the web. The TGE engine is no longer required to play gamebooks.
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