Spectalum project is an engine for the CRPG Eye of the Beholder II.
Spectalum is a reverse engineered Open Source game engine for the 1991 CRPG Eye of the Beholder II: The Legend of Darkmoon originally developed by Westwood Associates.
Like with most similar projects, the original game data has to be obtained seperately to play the game.
Because I loved this game so much - I played it a long long time ago on my Amiga 500 and later on my first PC.
Another point is my interest in classic gaming technologies. I think this Dungeon-Master style is very interesting from a gamers - and a programmers view. You can create fascinating worlds with very low system resources.
How to play
Copy your original game datafiles (ENGLISH version only) into the "original" game folder. Now start the game with the remake-binary (e.g. spectalum.exe).
Eye of the Beholder - the Legend of Darkmoon is a classic role playing game from the early 90's. You move through a static tile-based 3D environment solving puzzles and hunting monsters.
What do I need to play this remake?
My ambition is to create a system-independent 100% remake of the great original. That means old-school 320x200 role playing gameplay. By using the SDL multimedia library and general C++ coding standards the game will run on any libSDL supported platform.
· original game data
What's New in This Release:
· complete rewritten engine, Spectalum is using the original level/wall game files now
· all levels are accessible, the forest and a part of darkmoon is complete (graphics and events)