Project Graff is a 2D roguelike RPG game written in Python and PyGame.
Numpad moves you, W and E make different maps.
What it is:
For now you can call it Project Graff. For short, you can call it PyRL if you want, although Graff is probably easier. And I think PyRL is taken by some other project, but when I made the blog's title I did not know that.
Put simply, it's my attempt at a Roguelike in python with pygame. I'm planning on deviating quite a bit from that formula later on, but for now I'm concentrating on making the standard-fare roguelike; I'll branch out later when I have the important stuff in. Like shiny, shiny tilesets.
What's currently in:
(Currently semi invisible) player equipment
"Collaborative diffusion"/scent based pathfinding
Entity system--monsters,items,etc handled through that
Cellular automata cave/city map generators
Stuff to know:
Home page is where I blog about what's up with the project so far. Readme has more info.
Comments? Make 'em here or on the blog, I'll see them either way.
What's New in This Release: [ read full changelog ]
· Added a (barebones) title screen.
· Custom keybindings via title screen.
· Added "Key" py file and an ini file for manual editing if need be.
· Digging function cleaned up somewhat.
· Integrated completely new map generator.
· ---;A fully glitch-free version is finished, I just need to update it.
· Changed scrolling/grass behaivors for more natural movement.
· Automatic screenshots placed in the Screenshots directory. Use the SCROLL LOCK key to take shots
· *The minimap is a little borked at the moment. As I'm in a point where I don't have much spare time, I'm releasing what I've currently got and will pick up the slack at a later time.