Project Graff is a 2D roguelike RPG game written in Python and PyGame.
Controls:
Numpad moves you, W and E make different maps.
Developer comments
What it is:
For now you can call it Project Graff. For short, you can call it PyRL if you want, although Graff is probably easier. And I think PyRL is taken by some other project, but when I made the blog's title I did not know that.
Put simply, it's my attempt at a Roguelike in python with pygame. I'm planning on deviating quite a bit from that formula later on, but for now I'm concentrating on making the standard-fare roguelike; I'll branch out later when I have the important stuff in. Like shiny, shiny tilesets.
What's currently in:
Tiles
A minimap
(Currently semi invisible) player equipment
Rudimentary combat
"Collaborative diffusion"/scent based pathfinding
Entity system--monsters,items,etc handled through that
Cellular automata cave/city map generators
a GUI
Stuff to know:
Home page is where I blog about what's up with the project so far. Readme has more info.
Comments? Make 'em here or on the blog, I'll see them either way.
Product's homepage
Requirements:
· Python
· pygame
· NumPy
What's New in This Release: [ read full changelog ]
· Added a (barebones) title screen.
· Custom keybindings via title screen.
· Added "Key" py file and an ini file for manual editing if need be.
· Digging function cleaned up somewhat.
· Integrated completely new map generator.
· ---;A fully glitch-free version is finished, I just need to update it.
· Changed scrolling/grass behaivors for more natural movement.
· Automatic screenshots placed in the Screenshots directory. Use the SCROLL LOCK key to take shots
· *The minimap is a little borked at the moment. As I'm in a point where I don't have much spare time, I'm releasing what I've currently got and will pick up the slack at a later time.