Project Graff 0.0.8 Beta
2D roguelike role-playing game
Numpad moves you, W and E make different maps.
What it is:
For now you can call it Project Graff. For short, you can call it PyRL if you want, although Graff is probably easier. And I think PyRL is taken by some other project, but when I made the blog's title I did not know that.
Put simply, it's my attempt at a Roguelike in python with pygame. I'm planning on deviating quite a bit from that formula later on, but for now I'm concentrating on making the standard-fare roguelike; I'll branch out later when I have the important stuff in. Like shiny, shiny tilesets.
What's currently in:
(Currently semi invisible) player equipment
"Collaborative diffusion"/scent based pathfinding
Entity system--monsters,items,etc handled through that
Cellular automata cave/city map generators
Stuff to know:
Home page is where I blog about what's up with the project so far. Readme has more info.
Comments? Make 'em here or on the blog, I'll see them either way.