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  • Home > Linux > Games > RPG

    POWDER 115

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    Downloads: 1,966  View global page NEW!  Tell us about an update
    User Rating:
    Rated by:
    Good (3.1/5)
    27 user(s)
    Developer:

    License / Price:

    Last Updated:

    Category:
    Jeff Lait | More programs
    Freeware / FREE
    September 5th, 2011, 15:16 GMT [view history]
    ROOT / Games / RPG

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    POWDER description

    POWDER is a roguelike game.

    To understand POWDER, you should first understand Roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list.

    Here are some key features of "POWDER":

    · Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
    · Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
    · Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
    · Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
    · Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons.
    · Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.

    Requirements:

    · SDL

    What's New in This Release:

    · Besides the normal bugfixes and small polish features, the new Earth Hammer and dress codes for Necromancers and Barbarians were added.



    Product's homepage

    What's New in This Release: [ read full changelog ]

    · Help menus are no longer off by one.
    · Remove potential crash when zapping wand of invisibility off map.
    · Items are no longer revealed by hostiles searching.
    · Status message "Searched" when you search to make it more clear you did something by searching.
    · Correct lighting tests for giant mobs along with looser LOS requirements to see them.
    · No longer crash if a rolling boulder kills the caster and then fills a hole.
    · You can click-drag on display text to scroll it.
    · Chris Lomaka's tiles have been updated with some nice new additional icons.
    · Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
    · The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
    · Status bar on iPhone now rotates and is hidden in landscape mode.
    · iPhone now uses native keyboard controls.
    · If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for.

      


    TAGS:

    roguelike game | role-playing game | RPG game | RPG | role-playing | roguelike



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