Neveredit 0.8.2 Beta 1

Neveredit aims to provide end-user module editing facilities for Bioware's Neverwinter Nights computer game.
Neveredit aims to provide end-user module editing facilities for Bioware's Neverwinter Nights computer game.

It parses and writes most NWN files and provides a convenient interface to change a growing number of attributes of the module they constitute.

For developers, it provides a set of Python classes that can be used to manipulate NWN files at two layers of abstraction.

Here are some key features of "Neveredit":

Loading and saving of modules
Editing of Module and Area Properties
Editing of most Placeable, Door and Creature properties
3D Graphical placement of Placeables, Doors and Creatures on the map
Script editing and compiling (thanks to [WWW] Torlack's great compiler)

What's New in This Release:

This release adds the beginnings of a conversation editor, preliminary support for multi-language editing, lazy caching of editors for better performance, and the ability to add new resource files to a module.
Under the hood, this release has seen a vast reorganization of the codebase and many fixes and improvements.

last updated on:
December 18th, 2008, 8:47 GMT
price:
FREE!
developed by:
Neveredit Team
homepage:
neveredit.sourceforge.net
license type:
BSD License 
category:
ROOT \ Games \ RPG

FREE!

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user rating 16

3.6/5
 

0/5

3 Screenshots
NevereditNevereditNeveredit
What's New in This Release:
  • added playing of module audio samples
  • added faction editing
  • added waypoint display and editing
  • added initial nwn scripting variable settings
read full changelog

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