Dungeon crawling for short attention spans
The concept for Micro-Crawl came from Sean Howard's 300 Mechanics page, specifically his "Tiny Crawl" concept. (Though only from the first entry about it, from there he goes into indirect interaction that I may explore in other projects, but won't work with here).
The game currently consists of a dude who can walk back and forth. Hey, release early, release often!
My next step for the game is to make an actual world space, and possibly make sprites for another character class.
In a hurry? Add it to your Download Basket!
What's New in This Release:
- The dungeon is now quite a bit larger (16 rooms!), and there are some goblins for you to kill.
- In order to kill them, you will need to find a weapon. (Go one room east, then one north, then down the ladder: It's in the big blue chest)