Micro-Crawl 0.1.0

Dungeon crawling for short attention spans

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What's new in Micro-Crawl 0.1.0:

  • The dungeon is now quite a bit larger (16 rooms!), and there are some goblins for you to kill.
  • In order to kill them, you will need to find a weapon. (Go one room east, then one north, then down the ladder: It's in the big blue chest)
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LICENSE TYPE:
GPL v3 
USER RATING:
UNRATED
  0.0/5
DEVELOPED BY:
Henry Mclaughlin
HOMEPAGE:
code.google.com
CATEGORY:
ROOT \ Games \ RPG
1 Micro-Crawl Screenshot:
Micro-Crawl
Micro-Crawl will be a hack and slash RPG (role-playing game) taking place in a dungeon consisting of lots and lots of tiny rooms. There will be monsters, multiple weapons, a handful of character classes, and even a boss at the end of each dungeon!

The concept for Micro-Crawl came from Sean Howard's 300 Mechanics page, specifically his "Tiny Crawl" concept. (Though only from the first entry about it, from there he goes into indirect interaction that I may explore in other projects, but won't work with here).

The game currently consists of a dude who can walk back and forth. Hey, release early, release often!

My next step for the game is to make an actual world space, and possibly make sprites for another character class.

Last updated on June 28th, 2010

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#hack & slash #dungeon crawling #role-playing game #role-playing #RPG #game #dungeon

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