Lost Labyrinth is a so-called "roguelike" RPG playing computer game.
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Here are some key features of "Lost Labyrinth":
· relatively short gameplay (about 10-20 minutes)
· very high replayability; nearly everything in the game is randomly generated
· Sketelona lot of options during the character generation; each character type requires another strategy to survive
· game focus on exploration; killing monsters does not give an experience bonus (but makes fun nonetheless)
· Multiplayer games on the same machine (up to 3 players with keyboard, mouse and joystick)
· "Zelda"-like graphics, sound and animation; smooth scrolling of game screen
· Freeware
What's New in This Release: [ read full changelog ]
Features:
· Spell compendium screen
· Animated book for reading all the books in the game (Well there is only one for now, but this will change)
· Added ability descriptions to level up screen
· Polish translation (Special thanks to Kamil Tajs)
· Level Up screen now displays which spells you will gain if you increase Spell Circle
· Added the ability to swap between 10 different quickbars
· New options screen (A lot nicer and comes with sliders for volume control)
· New time traveller item: Force Shield
· Improved and updated the tavern room (2 new tiles, tables and ale kegs)
· Improved extended version reminder screen
· Old messages are now stored in savegames
· Spiderwebs (you get stuck in there)
· New spell effects for Blind, Magic Flame and Sleep spell
· 7 new monsters for extended mode
Balancing:
· Akolyth skill now reveals Altar and Sanctum in the same way as Spelunker reveals exit
· Pit Traps only appear on level 10 and above now
· Arcane Shot skill now costs 1 CP
· Paladin skill now refills 1 life and mana per undead kill instead of 50% chance for gold
· Players now start with 12 mana instead of 3
· Pick Pocket is no longer limited to 2 per level, but to once per monster instead
· Herb Lore now allows you to \"sense\" Healing Herbs, Mushrooms and Crysolites
· Reduced monster base hit chance from 50% to 30%
Bugfixing:
· Fixed Weapon Mastery not preventing Fumble