Iter Vehemens ad Necem 0.50

Iter Vehemens ad Necem project is a graphical roguelike game.

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GPL (GNU General Public License) 
3.1/5 14
Heikki Sairanen and Timo Kiviluoto
ROOT \ Games \ RPG
3 Iter Vehemens ad Necem Screenshots:
Iter Vehemens ad NecemIter Vehemens ad NecemIter Vehemens ad Necem
Iter Vehemens ad Necem project is a graphical roguelike game.

Iter Vehemens ad Necem (IVAN) is a graphical roguelike game which currently runs in Windows, DOS, and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.

Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes.

Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Don't say we didn't warn you.

What's New in This Release:

fluids can now cover items and characters and interact with them
items made of iron alloys can now rust
added directional light and day and night which use it
added some cosmetical weather effects
New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged
polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence
added wands of acid rain, mirroring and necromancy
added scrolls of detect material, harden material and golem creation
added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding
one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys)
the player can now panic if he gets hit too much, like the monsters have done in previous versions
the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much
spiders are now able to make webs
you can now get stuck to slime
badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped
it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists
added many new informative graphical details, for instance recently altered attributes are shown with a different color for some time
gloomy cave is now longer and has more special levels and rooms
all the endgame battles are more complex
added leprosy, a nasty disease which causes your limbs to drop off randomly

Last updated on January 4th, 2007

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