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  • Home > Linux > Games > RPG

    DccNiTghtmare 0.9

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    Downloads: 1,060  View global page NEW!  Tell us about an update
    User Rating:
    Rated by:
    Very Good (4.4/5)
    55 user(s)
    Developer:

    License / Price:

    Last Updated:

    Category:
    DccNiTghtmare Team | More programs
    GPL / FREE
    May 28th, 2012, 07:40 GMT [view history]
    ROOT / Games / RPG

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    DccNiTghtmare description

    A project to make a 3D sarcastic RPG.

    DccNiTghtmare is a project to make a 3D sarcastic RPG. Actually only an early stage engine.

    DccNiTghtmare is a project to make a 3d realtime RPG with batles in turns schema. The game will have a comic, sarcastic and critic story in an academic enviroment with a non-linear story/drama.


    Product's homepage

    Requirements:

    · SDL
    · SDL_image
    · SDL_mixer
    · Cal3D
    · Ogg Vorbis
    · OpenGL

    What's New in This Release: [ read full changelog ]

    · gui: rolBar can use position button to scroll text;
    · gui: button type: KEEP_PRESSING for buttons that will remain pressed until mouse is released, ignoring if inner the button area;
    · Setting delta to sceneNode minY when lesser than 0;
    · script: new functions: callAnimation, setAnimation, playSound;
    · New script to controll cattle idle behaviour;
    · New script to controll beggars idle behaviour;
    · Added support to idtech4 (.md5*) models and animations;
    · 3D messages could be static on Y axis;
    · Lots of adjusts and fixes to the A* implementation;
    · Disabling vsync via OpenGL for better perfomance in OSX;
    · Verifying sight when NPC selecting target enemy and when PC or NPC do an action;
    · Possibility to disable depth collision check on models where the boundingBox check is enough;
    · Support for model's bump (normal) mapping;
    · Simplified number of skills to 12;
    · Removed the class Administration Student;
    · mapEditor: Support for skorpio OD tilesets;
    · New Models;
    · New Sound Effects and Music;

    BugFixes:
    · sound: Fixed a possible double OpenAL stop when releasing an ogg_stream;
    · sound: Fixed a undesired loop with a sound file lesser than the buffer;
    · script: Fixed a bug on jumping from "else if" statements when an "if" was successfull;
    · sound: keep music playing if try to load same music file;
    · map: fix for mapLights set;
    · render: Fixed the offset to avoid glitches between rendered floor surfaces and shadow;
    · fight: Fixed a bug that allowed a playable character to walk without on its turn;
    · fight: When attacked and without a target enemy, set the current character target as the attacker;
    · map: fix a bug at money object check after object removed from map;
    · scene: fix a bug on removing no more used scene nodes lists;

      


    TAGS:

    role-playing engine | RPG engine | 3D RPG | DccNiTghtmare | 3D | sarcastic

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