DccNiTghtmare is a project to make a 3D sarcastic RPG. Actually only an early stage engine.
DccNiTghtmare is a project to make a 3d realtime RPG with batles in turns schema. The game will have a comic, sarcastic and critic story in an academic enviroment with a non-linear story/drama.
Product's homepage
Requirements:
· SDL
· SDL_image
· SDL_mixer
· Cal3D
· Ogg Vorbis
· OpenGL
What's New in This Release: [ read full changelog ]
· gui: rolBar can use position button to scroll text;
· gui: button type: KEEP_PRESSING for buttons that will remain pressed until mouse is released, ignoring if inner the button area;
· Setting delta to sceneNode minY when lesser than 0;
· script: new functions: callAnimation, setAnimation, playSound;
· New script to controll cattle idle behaviour;
· New script to controll beggars idle behaviour;
· Added support to idtech4 (.md5*) models and animations;
· 3D messages could be static on Y axis;
· Lots of adjusts and fixes to the A* implementation;
· Disabling vsync via OpenGL for better perfomance in OSX;
· Verifying sight when NPC selecting target enemy and when PC or NPC do an action;
· Possibility to disable depth collision check on models where the boundingBox check is enough;
· Support for model's bump (normal) mapping;
· Simplified number of skills to 12;
· Removed the class Administration Student;
· mapEditor: Support for skorpio OD tilesets;
· New Models;
· New Sound Effects and Music;
BugFixes:
· sound: Fixed a possible double OpenAL stop when releasing an ogg_stream;
· sound: Fixed a undesired loop with a sound file lesser than the buffer;
· script: Fixed a bug on jumping from "else if" statements when an "if" was successfull;
· sound: keep music playing if try to load same music file;
· map: fix for mapLights set;
· render: Fixed the offset to avoid glitches between rendered floor surfaces and shadow;
· fight: Fixed a bug that allowed a playable character to walk without on its turn;
· fight: When attacked and without a target enemy, set the current character target as the attacker;
· map: fix a bug at money object check after object removed from map;
· scene: fix a bug on removing no more used scene nodes lists;