DccNiTghtmare is a project to make a 3D sarcastic RPG. Actually only an early stage engine.
DccNiTghtmare is a project to make a 3d realtime RPG with batles in turns schema. The game will have a comic, sarcastic and critic story in an academic enviroment with a non-linear story/drama.
Product's homepage
Requirements:
· SDL
· SDL_image
· SDL_mixer
· Cal3D
· Ogg Vorbis
· OpenGL
What's New in This Release: [ read full changelog ]
· Added view frustum culling for shadows;
· map: Add object rotation to all axis;
· Created scene and sceneNode abstractions;
· New Bounding Box class;
· Added character info text when mouse over portrait;
· gui: defined mouse hint for all gui objects;
· gui: added object visibility flag;
· Added support to MacOSX;
· Added shader for texture splatting (splatting now can be via ARB extensions or GLSL shader);
· Added money split;
· New models;
· New mission: Old software factory computer;
· New maps;
· dntMapEditor: Show mouse world coordinates;
· dntMapEditor: grid mode alternative on object XZ move;
· dntMapEditor: Tool to select and edit objects;
· Using code::blocks as default IDE for Windows build;
BugFixes:
· Fixed a bug that freezes the game when drinking a beer (thanks to zerberros for the bug report);
· Fixed a bug that won't let remove of some objects from list;
· Fixed a bug when leveling up a skill with effects applied;
· Fixed white-shadows on some drivers;