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  • Home > Linux > Games > RPG

    Aiee! 0.3

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    Downloads: 645  View global page NEW!  Tell us about an update
    User Rating:
    Rated by:
    Fair (2.2/5)
    13 user(s)
    Developer:

    License / Price:

    Last Updated:

    Category:
    Mark Hughes | More programs
    Freeware / FREE
    January 8th, 2007, 20:05 GMT
    ROOT / Games / RPG

     Read user reviews (0)  Refer to a friend  Subscribe

    Aiee! description

    Aiee! is a text adventure engine.

    Aiee! project is a text adventure engine.

    Aiee! is a simple, easy-to-use text adventure ("interactive fiction" or "Infocom game") engine that uses XML-based adventure files.

    Aiee! allows you to design and play text adventures, or "interactive fiction". Aiee! adventures are written in a simple XML-based format, without the need for any programming experience. Aiee! adventures can even include illustrations and sound.

    Requirements:

    · Java Runtime Environment (JRE), version 1.4 or later

    Start the game:

    Unix:
    Run ./aiee.sh

    If you want to play in text mode, change the size of the window, or send logging to a file other than default.log, you can call Aiee! from the command line:

    ./aiee.sh -?

    or

    java -jar aiee.jar -?

    shows the command-line options (java must be in your path)

    What's New in This Release:

    · Take all! Multiple direct objects are now supported by all commands where they make sense. "take dagger, armor, and torch" works, as does "drop all", and so on.
    · Improved text wrapping. You shouldn't have to manually format text anymore. You can still force newlines with n escapes.
    · Differentiated between "r" (ready/remove toggle), "ready", and "remove".
    · Encumbrance is listed in "inv".
    · Container contents don't count against your weight limit, only the container's weight does.
    · Fixed the bug where exits declared "visible" weren't being listed.
    · Adventure file list is now sorted for your convenience.
    · Fixed scoring. $(_scorebase) now contains the permanent score, not counting any items with tags, and $(_score) has the current score.
    · Fixed bug that made menus show up in uppercase but not take uppercase options.
    · Preparation for the GUI adventure generator; right now, the only visible result is if you use -dump to print out the adventure when it's loaded, it generates a valid XML adventure, identical to the input.



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    TAGS:

    text adventure | XML-based adventure | interactive fiction | Aiee | text | XML-based

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