In tower toppler you have to help a cute little green animal switch off some kind of "evil" mechanism. The "power off switch" is hidden somewhere in high towers. On your way to the target you need to avoid a lot of strange robots that guard the tower.
That sounds all like a normal jump and run game. What makes this game different is that you walk arond the tower which is revolving on the screen, so that you only see the 180� that are currently visible.
The game is a reimplementation of the old game known as Tower Toppler or Nebulus. It was available for PC, Atari, C64. The author was J.M.Phillips and was published by Hewson software. I have seen the PC version on quite a few abandonware sites. But it is only a DOS version and uses ugly graphics.
The game fully playable. Everything is in place. Some more sounds could be added, surely some bugs are left but there should be nothing too serious.
There is a leveleditor that allows everyone to create new towers and missionfiles.
The goal of the game is to reach the target door of each of the 8 towers in currently 2 missions with this little green animal. This door is usually at the very top of the tower.
But finding the way by using elevators and walking trough a maze of doors and platforms is not the only problem you have to solve. There are a bunch of other creatures living on the tower that will hinder you to reach your target by pushing you over the edge of the platforms.
The only weapon of defense you have is to throw a little snowball. But most of the other creatures just don't care about this. So you must avoid them.
A little submarine brings you from one tower to the next. On this way you have the chance to get some bonus points by catching fish. All you have to do is to catch a fish in a bubble with your torpedo and then collect the fish.
What's New in This Release: [ read full changelog ]
· This version fixes memory leaks, adds a proper program ending instead of an uncaught exception, fixes all warnings when compiling (except for fread and fwrite), makes the software compilable on modern systems, adds included missions to the datafile instead of separate files, and fixes joystick support.