SYASokoban is a clone of the popular Sokoban puzzle game.
The goal is to push the crates onto the designated squares without getting stuck.
Sokoban was invented in Japan and the original program was written by Hiroyuki Imabayashi. It is copyright (c) 1982 Thinking Rabbit Inc. Japan.
"Sokoban" means "warehouse keeper" in Japanese; the goal of the game is to push all the crates into the designated crate positions.
The levels provided are not my own, they are assembled from various sources. The default 90 levels are public domain.
You can add more sets of levels in the data/sokoban/levels folder. The file must have the .txt extension. See existing sets of levels for examples.
Here are some key features of "SYASokoban":
· "Unlimited" undo
· Mouse controls + path finding
· Many included levels
· Can add new sets of levels
· SDL library
What's New in This Release:
· Add support for multiple sets of levels (finally!)
· Add "Are you sure" messagebox when closing
· Fixed 'uses lots of CPU' bug