A board game written in C with SDL
Your task is to restore the originating board filled with red stones. The computer will pick a named amount of 3x3 tile sets and will flip the colours of the selected tiles.
This means a red tile will become green, a green one the next colour in the amount of colours, red again in the simplest case. You select the amount of colours to use and the amount of initial rotations.
In the running game click on the center point of a 3x3 tile set to exchange that selected set following the rules above. Restore the board full of red stones before you reach the limit of maximum turns.
Quadromania is a work in progress. I currently lack the time to do a decent development on it. However the current alpha release is somewhat playable and working.
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What's New in This Release:
- more flexible graphics routines
- version for screen sizes 320x240 and 640x480 via compile switches
- support for GP2X Wiz
- changed font