Kye is a puzzle game which takes ideas from Sokoban and the genre of falling-rocks puzzle games. However, it includes a wider range of objects, allowing a larger variety of puzzles to be constructed.
Python Kye is a clone of the original, shareware, Kye for Windows, and is compatible with the large number of existing extra levels designed for the Windows version of Kye.
This is a clone of the original Kye, but it is a good one. I have done my best to make it as authentic to the original game as possible (and when I say my best, people who have seen PrBoom will know I take this seriously).
It mimics the original, including some of the unusual/buggy things which occur in the original game. It should be compatible with all levels for v1.0 and v2.0 of the original Windows version of Kye. Let me know if you find a level which seem not to work right.
The only respect in which it is not fully like the original is that it is slightly more predictable. In the original, timing-sensitive mechanisms in levels would sometimes break for no reason; I think the original used two separate timer objects to control the faster and slower objects, and these would sometimes drift apart.
My version does not do this; but this effect was so marginal that I doubt any levels exist which depend on it.
And, unlike Kye for Windows v2, there is no level editor in this version. But you can always edit them with a text editor � half of the existing extra levels were made this way.
What's New in This Release: [ read full changelog ]
· There are no significant changes in this release