House of Mirrors is logic game inspired by Chromatron.
The game consists of a 2D grid in which several types of objects are found, including detectors and mirrors. The goal is to light up all the detectors using emitted or reflected rays of light. Usually, you can move and rotate the mirrors but not the detectors. In each level, the choice of available objects is limited. Note that there may be more than one solution for each level.
Levels can be created by users and shared with others. If you do create any, do share it with us.
Differences from Chromatron
- In HoM there are fewer restrictions on what can be rotated or moved. For example, some light-sources and detectors might be moveable, while there might be some mirrors in a level that are fixed! This leads to, IMO, more interesting game play.
- HoM is multi-platform. It should work on all platforms supported by Java
- HoM is open-source.
How to Play: a quick how-to
For a more detailed help see GameHelp.
The goal is simple : light up all the detectors using emitted or reflected rays of light. Usually, you can move and rotate the mirrors but not the detectors.
You can play with the mouse as well as the keyboard.
Select with the mouse. You can drag objects with the mouse or use UP, DOWN, LEFT, RIGHT keys to move the piece. If the piece can not be moved, the selection moves instead.
To rotate a piece in clockwise direction, click with the LEFT mouse button or press SPACE To rotate a piece in counter-clockwise direction, click with the RIGHT mouse button or press ENTER
HoM is written in scala and uses squib for UI. Hence it will run on all platforms on which the following are available :
- Java libraries, especially and including Swing. (For this reason, a Sun JRE would be recommended)
- Scala compiler (since currently the game is distributed as a scala script)
· Java 2 Standard Edition Runtime Environment
What's New in This Release: [ read full changelog ]
· Many UI improvements were made.