# Hexagonal Minesweeper 0.2.1

Hexagonal Minesweeper is a puzzle game, inspired by famous Minesweeper.

- LICENSE TYPE:
- GPL (GNU General Public License)
- USER RATING:
- DEVELOPED BY:
**grayswander**- HOMEPAGE:
- grayswander.tripod.com
- CATEGORY:
- ROOT \ Games \ Puzzle

Hexagonal Minesweeper is a puzzle game, inspired by famous Minesweeper. HexaMine is puzzle game is based on idea of famous Minesweeper.

Classic Minesweeper quickly becomes boring for experienced player as he remembers most of restricted set of possible game situations, and nothing can challenge him to thing more then 3 seconds any more.

Proprietary MegaMiner by Astatix Software, has introduced mines with variable power to solve this problem, but it created a new one: there were too much situations when player had to guess rather then prove.

HexaMine has taken te idea of MegaMiner a lot further. Here are features, which allow HexaMine to present even most experienced player nontrivial challenging yet solvable game situations:

1) Different mine powers. Exactly as in MegaMiner.

2) Hexagonal grid. This reduces the number is possible situations for any single cell. This also makes surrounding of a cell look nore like a circle, which is more intuitive.

3) Concept of close and far neighborhood. There is nothing new about first one, as it is just sum of mine powers of ajacent cells. Far neighborhood is entirely new concept. Think of real metal detector. It can pick up any mine within small radius, say of 1 meter. This is exactly the close neighborhood. But mentioned metal detector can also pick up larger objects within bigger radius, say 2 meters, although the signal is weaker. This is exactly the concept of far neighborhood. For each empty cell the close neighborhood threat is calculated as mentioned above, although for far neighborhood threat each mine is reduced by 1 category. Smallest mines are not taken into account, larger ones seem smaller. Both threats are specified for open empty cell.

4) In contrast to other known to me Minesweeper-like games, in HexaMine you never know neither number of mines of each power, nor exact total number of mines.

The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.

The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.

Classic Minesweeper quickly becomes boring for experienced player as he remembers most of restricted set of possible game situations, and nothing can challenge him to thing more then 3 seconds any more.

Proprietary MegaMiner by Astatix Software, has introduced mines with variable power to solve this problem, but it created a new one: there were too much situations when player had to guess rather then prove.

HexaMine has taken te idea of MegaMiner a lot further. Here are features, which allow HexaMine to present even most experienced player nontrivial challenging yet solvable game situations:

1) Different mine powers. Exactly as in MegaMiner.

2) Hexagonal grid. This reduces the number is possible situations for any single cell. This also makes surrounding of a cell look nore like a circle, which is more intuitive.

3) Concept of close and far neighborhood. There is nothing new about first one, as it is just sum of mine powers of ajacent cells. Far neighborhood is entirely new concept. Think of real metal detector. It can pick up any mine within small radius, say of 1 meter. This is exactly the close neighborhood. But mentioned metal detector can also pick up larger objects within bigger radius, say 2 meters, although the signal is weaker. This is exactly the concept of far neighborhood. For each empty cell the close neighborhood threat is calculated as mentioned above, although for far neighborhood threat each mine is reduced by 1 category. Smallest mines are not taken into account, larger ones seem smaller. Both threats are specified for open empty cell.

4) In contrast to other known to me Minesweeper-like games, in HexaMine you never know neither number of mines of each power, nor exact total number of mines.

The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.

The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess.

Last updated on June 24th, 2006

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