GCompris is an educational software which propose different activities to kids from 2 to 10. Some activities are game oriented, but always educational. You will find some activities in the following topics:
- computer discovery: keyboard, mouse, different mouse gesture, ...
- algebra: table memory, enumeration, double entry table, mirror image, ...
- science: the canal lock, the water cycle, the submarine, ...
- geography: place the country on the map
- games: chess, memory, ...
- reading: reading practice
- other: learn to tell time, puzzle of famous paintings, vector drawing, ...
GCompris project proposes more than 60 activities and it continues to evolves. GCompris is a free software, you have the possibility to adapt it to your needs or to improve it, and, why not, to share your work with the kids of all the world.
GCompris intent is to provide a central location where a user can find different kind of small educational content called 'boards'.
Today there is already a lot of free software that provides a small education content. Unfortunatly, it is difficult to track, intall and use them because they do not evolve at the same speed and offer their own user interface.
GCompris aims to provide a unique user interface that gives access to different boards.
GCompris is part of the GNU project.
Once started, GCompris presents a graphical view that includes from top to bottom:
1. Boards icon list Each icon represent a board. When you move the mouse over them, they are highlighted and the name and description of the board is displayed in the board description area.
2. Boards description area Display a small description of what the highlited board icon is about. Note that the descriptions are internationalized which means translated in a target language (See section Internationalization Issues for more information on Internationalization).
3. Control bar: The control bar is always present in GCompris. This icons are contextual which means that when an icon is not meaningfull in a specific context, it is simply not displayed. The control bar contains the icons from left to right:
1. Help: In some case, a board can be too complex to be described in the Board description area. In this case this will provide access to the additionnal instructions.
2. Level: Some boards provide different level. The number of levels is board dependant.
3. OK: Some boards do not automatically detect that the child has finish the given task. Clicking here is similar to entering RET on the keyboard and thus the RET key is a shortcut.
4. End: End the current board if any, otherwise Exit GCompris. When entered at the board menu level, it will create a dialog window to confirm the Exit of GCompris.
5. About: Display the about box for gcompris with the version number, the author, the licence and links to online resources.
6. Configure: Display the configuration box for gcompris. Configuration can be done at gcompris level when no boards is selected. If a board is selected, it can provides configuration options. Configuration is persistent and saved in the gnome file in the user home directory under .gnome/gcompris.
What's New in This Release: [ read full changelog ]
Core fixes:
· Added support of Sugar look&feel by Aleksey Lim
· Now the group menus are ordered based on an embedded difficulty level so that they appear in the same order.
· Fixes to compile with GTK 2.19 by Johan Cwiklinski
· Removed unused import rsvg in watercycle and penalty. PACKAGERS: This mean we no more need on python-rsvg.
Activity fixes:
· scale Added a sign on the scale The scale activity is sometimes annoying because you cannot easiliy see which side the scale goes. I added a sign < > or = on it to ease the task.
· photo hunter Major rework of he photo hunter activity that can now detect the image difference automagically. This makes it easy to contribute new data set to this activity, just provide it 2 images having some differences. BTW, I added some more content to it. Photo hunter has been fixed to work in full screen and now has an explanation string when started
· erase Fixed events on the canvas that where not taken in account. Now clicking beside the fish does speed them like it was before.
· reversecount Fixed reversecount, it was not restarting on loose case. Now when the children loose he restarts the same level.
· follow line Adapted the follow line to work on touch screen. This was reported by Ronny Standtke. Now not only the motion events are catched but also click events.
· animation activity Added tooltip in the animation activity.
· smallnumber Fixed a crash case in smallnumber activity. This has also been improved to avoid overlaps of dices. Fixed smallnumber2 activity regarding dice pair not close enough.
· electricity Fixed electricity activity, image was referenced badly.
· geography Added translation on tooltips in the geography activity.
· missingletter Fixed missingletter crash uppon changing its locale.
· erase double click Reintroduced the erase double click activity.
· memory word number Fixed memory word number activity. It was broken related to translations.
· smallnumber No more display the sublevel 11/10.
· ball catch Added the manual in the first start of ballcatch.
· traffic Simplified level for traffic. A contribution from a French teacher Sylvain Dechy who teaches in Hérimoncourt. This introduces a set of simplified level in the traffic activity best suited for children.
· tuxpaint Fixed tuxpaint activity. Was completely broken.
· memory sound Now in memory_sound activity the intro is heard.
· melody Added an OK button to start the melody activity. This avoids the intro voice to be skipped.
Translation updates:
· Updated Ukrainian translation by Ivan Onyshchuk
· Updated French translation by Bruno Coudoin
· Updated Hungarian translation by Gabor Kelemen
· Updated Czech translation by Marek Černocký
· Updated Simplified Chinese translation by Ray Wang
· Updated Arabic translation by Khaled Hosny
· Updated Afrikaans translation by Friedel Wolff
· Updated Portuguese translation by Duarte Loreto
· Updated Czech translation by Marek Cernocky
· Updated Bulgarian translation by Alexander Shopov
· Updated Brazilian Portuguese by Frederico Goncalves Guimaraes
Voice pack:
· Several voices where not played due to name mismatch
· Added a new voice set by for Chinese by Feng Jie.