Bits & Bots 2011-12-30
Figure out the buttons to get the Bots to their goals!
It’s programmed in C++ and Lua, and uses SDL for window management and OpenGL for rendering (I know, that’s an awful lot of horsepower for sub-NES graphics). I had originally started developing the engine for the Nintendo DS, but several years and two versions of the DS later the homebrew community has lost some steam. So PC it is, and development has sped up immensely.
The source is available for download below; it’s licensed under GPL3.0. The media will be available at OpenGameArt.org soon, released under the CC-by-SA 3.0 license.