LDMUD is an LP-class MUD engine, meaning it is object-oriented, with all object clases stored in unique files.
The engine runs compiled bytecode to manipulate those objects, and the underlying simulated processor is a stack machine.
LDMud game is a 3rd-generation LP-class MUD, being derived from Amylaar, which in turn was derived from the original LPMud. The game has no limitations on the nature of the game space other than the limits of your coding.
What's New in 3.3.715 Stable Release:
· This release has a new efun tls_refresh_certs() to reload the certificates and certificate revocation information.