KoalaMud Game Engine project is a multithreaded MUD server.
KoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
What's New in This Release:
· Tons of new stuff done here.
· We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
· We also have the first part of the skills system outlined and language support is more flushed out now.
· The network code has been completely rewriten to extract Qt from that loop.
· All input is now processed in the thread pool via ZThread tasks.
· Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
· Split commands into multiple command trees that are searched as needed.
· Currently we have standard commands and immortal commands.
· All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
· This also paves the way for aliases later on.
· Also added color marker support.
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