poker-network project includes a poker server, a client library, an abstract user interface library, and a client based on it.
The server deals the cards and checks the user actions using a poker game engine (poker-engine). It listens on a TCP/IP port and understands its own specific protocol. The persistent information is stored in a MySQL database.
The client library implements the poker-network protocol for the client. The abstract user interface library provides a framework based on the client library and suited to implement a user friendly client.
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What's New in This Release: [ read full changelog ]
· This release adds satellite tournaments.
· PacketPokerCreateTourney allows for user-created tournaments.
· TablePicker packet chose a table where a player can sit and play.
· PacketPokerPlayerHandStrength returns the strength of the hand.
· The prize currency for a tournament can be different from the buy_in currency.
· Bots refill by default.