wad2svg 0.1

wad2svg is a tool which draws a map of a Doom level as an SVG graphic.
wad2svg project is a tool which draws a map of a Doom level as an SVG graphic.

A Doom level can be represented by a two-dimensional top-down map, such as that shown on the in-game automap display. Various standalone utilities exist for drawing a map of a Doom level. However no direct utility for creating an SVG map of a Doom level existed, to my knowledge, so I wrote one.

SVG stands for Scalable Vector Graphics, the new standard from the W3C for vector graphics on the Internet. SVG ties in with other web standards, so for instance it would be possible to start with a SVG graphic of a Doom level, and create hyperlinked parts of the image to screenshots (wad2svg doesn't make use of any of this cool stuff itself, what you use the images for is down to you).

wad2svg is designed to be easily extensible to allow a wide range of different level components to be drawn, and command line parameters control which are drawn and options to use.

Main features:

  • Drawing walls and openings - this is the default, similar to Doom's automap
  • Drawing the nodes - the subdivisions of the level that Doom uses for rendering. Useful for me because I maintain a node building utility, and might be useful to people who have really big levels with visplanes problems.

last updated on:
December 12th, 2006, 19:05 GMT
license type:
BSD License 
developed by:
Colin Phipps
ROOT \ Games \ FPS
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