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User Rating: Rated by: |
Good (3.0/5) 26 user(s) |
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Vavoom description |
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Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. Vavoom project is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. Supported platforms are DOS, Windows and Linux.
Here are some key features of "Vavoom":
· Polygonal engine with colored lighting, with software mode, OpenGL and Direct3D support, and any resolutions up to 1600x1200 · Translucency. Some things are translucent, also spectres' partial invisibility is replaced with 10% translucency, so they are really hard to see now · Complete support for freelook (look up & down) in all games · A powerful language to describe game logic, Vavoom C - now you can forget about DeHackEd and DDF! · 100% client/server architecture with in-game joining · Quake-style console, with key bindings · Ability to play AudioCD tracks · Indirect support for DeHackEd - utility to generate Vavoom progs out of DEH files · Crosshair · Jumping · And many other cool things...
To play Vavoom you need main wad file from one of the following games: · Doom shareware · Doom registered · Ultimate Doom · Doom II: Hell on Earth · Doom II: TNT Evilution · Doom II: The Plutonia experiment · Heretic shareware · Heretic registered · Hexen · Strife If you have multiple IWADs, you can use command line params -doom, -doom2, -heretic or -hexen.
What's New in This Release:
· Implemented support for many line specials and extended flags. · Added support for multiple different skies in a level. · Added support for advanced skyboxes and sector stacks. · Added support for mirrors and reflective floors and ceilings. · Added support for additive translucency for 3D floors. · Added secret trigger and hate target classes. · Implemented many of the missing MAPINFO properties. · Added separate texture offsets for top, middle and bottom wall textures. · Implement support for custom skill definitions. · Implemented support for UDMF format maps.
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