Unreal Tournament 3 Server is the UT3 dedicated server for GNU/Linux.
Unreal Tournament III (UT3) is a first-person shooter video game and the next installment of the Unreal series after Unreal Tournament 2004. It is being developed by Epic Games, to be published by Midway Games in November 2007 for Windows, Mac OS X and Linux, and sometime during 2008 for the Xbox 360. The PlayStation 3 version is likely to be released early in 2008, although the developers are still aiming for a release towards the end of 2007.
Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series, but has been numbered in terms of the engine it runs on. The original Unreal Tournament uses the original Unreal Engine, while UT2003 and UT2004 use the Unreal Engine 2; therefore they are considered as the same generation. UT3 is subsequently part of the third generation, due to the fact that it runs on the Unreal Engine 3.
UT3 will use the Unreal Engine 3. Already known for its extensive graphical capabilities through titles such as Gears of War, the engine now takes advantage of third party technologies such as PhysX physics cards to provide an advanced game experience. Also included is the ability for AI bots to respond to advanced and specific voice commands, improved from previous use of a very small number of voice commands, along with the ability to use a command menu to control bot behaviour.
As in Half-Life 2, the levels of UT3 are being developed with simple building blocks, with artwork to be added afterwards, allowing the focus to be placed on improving gameplay. Lead designer Steve Polge claims, "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." A larger emphasis is also being placed on AI. The bots in UT3 will be able to understand simple voice commands; while they will not understand speech as well as a human, Polge states the player will be able to "have some sort of conversational vibe with it".
Please keep in mind:
· This is a BETA build. If something looks buggy, it probably is. Some bugs are Linux-specific, some happen on Windows, too. We are interested in hearing about them all.
· Please be sure to keep the crash data from your server's logs if you experience a crash. You may send it to me directly (not the mailing list, unless you want to discuss it).
· This build does not have optimizations enabled, since I want to track down real bugs first. If you want to gauge what sort of hardware it will need, expect it to take less for final builds.
· Most of the admin guides for the Windows server apply here, so look to them for HOWTOs and documentation. These mailing lists are already full of good advice, too.
Download, unpack, and run UT3-linux-server-betademo/Binaries/ut3demo... a quick-start command line looks something like this:
./ut3demo server vCTF-Suspense?MaxPlayers=24?MinNetPlayers=4?bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True -login=MYLOGIN -password=MYPASSWORD
MYLOGIN and MYPASSWORD are required and should be replaced with a valid gamespy profile (you can create one in the game on Windows). Your server needs it's own profile, so don't reuse the one you plan to play the game with.
· This is a complete package. You do not need a retail copy of UT3 to host games. You will need to set up a gamespy login, however.
· To install, set the downloaded file to be executable (chmod a+x UT3-linux-server-12172007.bin), and run it like a program; it will unpack itself.