TSSHP 0.2.10f

TSSHP is a project to reverse-engineer and recode Looking Glass games.

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LICENSE TYPE:
BSD License 
USER RATING:
3.4/5 16
DEVELOPED BY:
Jim Cameron
HOMEPAGE:
tsshp.sourceforge.net
CATEGORY:
ROOT \ Games \ FPS
2 TSSHP Screenshots:
TSSHPTSSHP
TSSHP is a project to reverse-engineer and recode Looking Glass games.

TSSHP (The System Shock Hack Project) is a project to reverse-engineer and recode (from scratch, but using the original datafiles) the 3D role-playing/shooter games from Looking Glass (System Shock and the Ultima Underworlds).

A 3D renderer which lets you explore Citadel Station from System Shock (or the Stygian Abyss, or the Labyrinth of Worlds). The basic architecture is present and fully texture-mapped. Wall decals (icons, switches, paintings, stains, bullet holes etc.), sprites and 3D models are drawn. Cyberspace levels for System Shock are drawn wire-framed and depth-cued.

Static and dynamic lighting is supported, up to a point, for architecture an objects. The only dynamic light so far implemented is the Avatar's lamp for Underworld.

The main framework for the MFD/HUD is present, courtesy firefreak. The sensaround multi-view display for System Shock is supported, as is an automap feature both in an MFD and as a transparent heads-up map in the main view. Other transparencies (force doors, bridges, invisible mutants) are rendered for System Shock.

Requirements:

Linux
X (tested under XFree86 4.2)
Development tools for C and X programming
System Shock and/or Ultima Underworld (either one)
SDL
SDL_mixer
OpenGL

What's New in This Release:

Linear lighting option for Underworld
Support for Gouraud lighting under OpenGL
Added nosound option
Using quadtrees in real world (hybrid renderer)

Last updated on December 11th, 2006

#System Shock #Hack Project #System hack #TSSHP #System #Shock #Hack

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