Softpedia
 


LINUX CATEGORIES:



GLOBAL PAGES >>
NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Linux Kernel 3.9.6 / 3....
  • Linux Kernel 3.0.82 LTS...
  • KDE Software Compilatio...
  • PulseAudio 4.0
  • Wireshark 1.10.0
  • NetworkManager 0.9.8.2
  • LibreOffice 3.6.6 / 4.0...
  • SystemRescueCd 3.7.0
  • Linux Kernel 3.10 RC6
  • Ubuntu Tweak 0.8.5
  • Home > Linux > Games > FPS

    Quetoo 0.6.1

    Download button

    Downloads: 1,157  View global page NEW!  Tell us about an update
    User Rating:
    Rated by:
    Fair (2.8/5)
    18 user(s)
    Developer:

    License / Price:

    Last Updated:

    Category:
    Quetoo team | More programs
    GPL / FREE
    January 17th, 2007, 14:20 GMT
    ROOT / Games / FPS

     Read user reviews (0)  Refer to a friend  Subscribe

    Quetoo description

    Quetoo is a Quake 2 compatible game engine optimized for speed.

    Quetoo is a Quake 2 compatible game engine optimized for speed.

    It's focus is simplicity, security, stability, and speed. It contains critical security updates for both clients and servers, bandwidth saving network protocol enhancements, an improved console, and some major speed increases. Quetoo is up to 140% faster than stock Quake2.

    If you're looking for visual effect updates and gimmick features, run something else.

    Here are some key features of "Quetoo":

    · Dramatic performance increases through proper removal of dynamic lighting, polyblend and other "candy" features.
    · Integrated video refresh and renderer core simplifies program design and execution.
    · R1Q2 Protocol 35 support and Quetoo-specific protocol extensions to save bandwidth.
    · Support for asynchronous video/sound/input and network framing: run at 90fps over a dialup connection.
    · High color Targa (.tga) image support for all game media.
    · Location (.loc) file support for alerting team members to your position.
    · Mono (white) lightmap interpolation mode for neutral (non-colored) lighting.
    · Ability to disable ambient sounds and load wildcard pakfiles (*.pak).
    · Vastly improved console with Bash-style tab completion, positioned editing, mwheel scrolling, etc..
    · Optional deathmatch mod with MySQL frag logging and team play.
    · GNU Autoconf/Automake build scripts and pure C source compiles cleanly with modern gcc.

    Installation:

    Quetoo builds with GNU Automake. To build it, do the following:

    ./configure && sudo make install

    Your Quake II game data should reside in $PREFIX/share/quake2. To specify
    an alternate path, use --datadir=/some/path. A quake2 directory is
    automatically appended to the path you provide. See ./configure --help for
    more information.

    Running:

    Quetoo can be executed from any path. To set your video mode, use vid_width,
    vid_height, and vid_fullscreen. You must issue vid_restart for your changes
    to take effect.

    vid_width 1024; vid_height 768; vid_fullscreen 1; vid_restart

    F11 toggles fullscreen quickly, for switching to other windows.

    Mouse cvars are universally prefixed with "m_." So use m_sensitvity,
    m_invert, and m_filter to adjust your mouse.

    To adjust brightness levels, use vid_gamma. You may also play with
    gl_modulate and gl_intensity, but you must issue gl_reload for these changes
    to take effect.

    To change rail trail color, adjust cl_railtrailcolor. "Tan" and "blue" are
    recognized strings. Integers from 1-255 are also valid.

    Use cl_showfps to view your framerate on screen, and cl_maxfps to cap it.
    60 is a good number for LCD monitors, 124 provides optimal physics for
    jumping. You can also use cl_showspeed to view your player's horizontal
    velocity, which can be helpful for practicing jumps.

    High color Targa (.tga) image support is available for textures, status
    bar pics, crosshairs, and model skins. You may wish to download our
    Retexture pak from http://jdolan.dyndns.org/trac/wiki/Retexture.

    Location files (.loc) are fully supported, and should reside in your maps
    directory, alongside their respective .bsp file. e.g. baseq2/maps/q2dm1.loc.
    You may create your own .loc files using the addloc and savelocs commands.
    The tokens $loc_here and $loc_there are expanded in your chat messages to
    your current location, and the location you're looking at, respectively.

    Wildcard Pakfiles (*.pak) are also supported, so you're not limited to
    pak0-9.pak for your Pakfiles. Meaningful names like retexture.pak and
    qmass-sounds.pak will help keep your baseq2 folder organized.

    There's quite a bit more to this engine. Cvarlist and cmdlist are your
    friends, so use them. You may also find the CHANGES section of this
    file interesting. Enjoy.

    Product's homepage

      


    TAGS:

    game engine | Quake engine | action game | Quetoo | action | FPS

    Go to top

    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM