OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game.
The art direction of Open Arena is about "double" as Quake III Arena:
- double texture resolution, i.e. 512x512 as opposed to a 256x256
- double the polycount of models, instead of 700-900 you'll have 1200-2000 poly players
- Sound is probably mixed in 44khz rather than 22khz, but I dunno about that as 44khz seems to crash Q3A at this moment
Hopefully the detail should still be scalable with texture resolution and LoD's for slower computers (read: my p100 with voodoo2)
Concepts would be loose, so don't expect a remake of Klesk in his original Klesk form, or any direct remakes of any map/weapon/model.
Product's homepage
Requirements:
· 64MB of RAM
· OpenGL supported video card
What's New in This Release: [ read full changelog ]
· Mac is back!
· Two new single player campaign tiers
New maps:
· am_lavaarena
· am_lavactf
· am_lavactfxl
· am_mckinleyish2
· am_spacecont
· am_thornish
· mlca1
· mlctf1beta
· oa_bases3p3ta
· oasago1
· oa_thor
· pul1duel-oa
· pxlfan
· New player model: Neko.
· Specular maps have been added to many player and weaponsmodels. These can be disabled by turning off detail textures.
· Invulnerability powerup and effects
· Grappling hook model, shader, and sounds
· Angelyss, Gargoyle have been reanimated
· Liz and SMarine animation glitches fixed
· Music
· Many of the old maps got entity tweaks, gametype unlocking and other fixes.
· Benchmark demo
· Fixed TEAMMATE kill message bug.
· Prevent team changing and disconnect from changing team score in Team Deathmatch.
· Don't let vampire resurrect dead players.
· Now uses FFA spawnpoints in domination.
· Workaround for Kamikaze bug.
· g_autonextmap added ("Auto change level" in the menu). Randomly picks a new map once the current map has ended. The maps allowed for each gametype are configurable.
· You can now see how much health the obelisk have left in Overload
· Autoswitch weapon can now be set to only change to better or new weapons.
· Chat beep can be disabled in options.
· Changed default customvotefile to customvote.cfg.
· Added the possibility for spawning in waves. The cvar g_respawntime says how often players should spawn.
· Added a CVAR g_voteBan X bans a player for X minutes using the KK-admin system
· Added g_gravityModifier (default 1.0) that modifies g_gravity relatively to the value set by the map.
· Additional dmflags. Most notably "Fast weapon switch" and "No self damage".
· Added a CVAR g_damageModifier to modify damage of all weapons and triggers.
· Added replace_* cvars like disable_*. Can be used like "set replace_weapon_shotgun weapon_bfg" for replacing shutgun by BFG.
· Handicap is reset to 100 once returned to the main menu. It is no longer changeable thorugh the GUI to prevent new players from hurting themself.
· Added "Click to respawn"-message. Tells the player how long until they are allowed to respawn. Very relevant for wave spawning.
· New specular code, r_specmode 1 to enable
· New environment map code, r_envmode 1 to enable
· Cascaded bloom, which is more 'natural', and is much faster on lower end hardware r_bloom_cascade 1 to enable
· Support for GLSL shaders!
· Bloom is not allowed if we don't have 32-bit color for textures. This stops the user from playing with corrupt bloom in 16-bit color since the bloom code doesn't really support that yet.