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  • Home > Linux > Games > FPS

    OpenArena 0.8.8

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    Downloads: 12,070  Tell us about an update
    User Rating:
    Rated by:
    Good (3.6/5)
    39 user(s)
    Developer:

    License / Price:

    Last Updated:

    Category:
    OpenArena Team | More programs
    GPL / FREE
    March 7th, 2012, 07:46 GMT [view history]
    ROOT / Games / FPS

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    OpenArena description

    OpenArena is an open-source content package for Quake III Arena.

    OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game.

    The art direction of Open Arena is about "double" as Quake III Arena:

    - double texture resolution, i.e. 512x512 as opposed to a 256x256
    - double the polycount of models, instead of 700-900 you'll have 1200-2000 poly players
    - Sound is probably mixed in 44khz rather than 22khz, but I dunno about that as 44khz seems to crash Q3A at this moment

    Hopefully the detail should still be scalable with texture resolution and LoD's for slower computers (read: my p100 with voodoo2)

    Concepts would be loose, so don't expect a remake of Klesk in his original Klesk form, or any direct remakes of any map/weapon/model.


    Product's homepage

    Requirements:

    · 64MB of RAM
    · OpenGL supported video card

    What's New in This Release: [ read full changelog ]

    · Mac is back!
    · Two new single player campaign tiers
    New maps:
    · am_lavaarena
    · am_lavactf
    · am_lavactfxl
    · am_mckinleyish2
    · am_spacecont
    · am_thornish
    · mlca1
    · mlctf1beta
    · oa_bases3p3ta
    · oasago1
    · oa_thor
    · pul1duel-oa
    · pxlfan

    · New player model: Neko.
    · Specular maps have been added to many player and weaponsmodels. These can be disabled by turning off detail textures.
    · Invulnerability powerup and effects
    · Grappling hook model, shader, and sounds
    · Angelyss, Gargoyle have been reanimated
    · Liz and SMarine animation glitches fixed
    · Music
    · Many of the old maps got entity tweaks, gametype unlocking and other fixes.
    · Benchmark demo
    · Fixed TEAMMATE kill message bug.
    · Prevent team changing and disconnect from changing team score in Team Deathmatch.
    · Don't let vampire resurrect dead players.
    · Now uses FFA spawnpoints in domination.
    · Workaround for Kamikaze bug.
    · g_autonextmap added ("Auto change level" in the menu). Randomly picks a new map once the current map has ended. The maps allowed for each gametype are configurable.
    · You can now see how much health the obelisk have left in Overload
    · Autoswitch weapon can now be set to only change to better or new weapons.
    · Chat beep can be disabled in options.
    · Changed default customvotefile to customvote.cfg.
    · Added the possibility for spawning in waves. The cvar g_respawntime says how often players should spawn.
    · Added a CVAR g_voteBan X bans a player for X minutes using the KK-admin system
    · Added g_gravityModifier (default 1.0) that modifies g_gravity relatively to the value set by the map.
    · Additional dmflags. Most notably "Fast weapon switch" and "No self damage".
    · Added a CVAR g_damageModifier to modify damage of all weapons and triggers.
    · Added replace_* cvars like disable_*. Can be used like "set replace_weapon_shotgun weapon_bfg" for replacing shutgun by BFG.
    · Handicap is reset to 100 once returned to the main menu. It is no longer changeable thorugh the GUI to prevent new players from hurting themself.
    · Added "Click to respawn"-message. Tells the player how long until they are allowed to respawn. Very relevant for wave spawning.
    · New specular code, r_specmode 1 to enable
    · New environment map code, r_envmode 1 to enable
    · Cascaded bloom, which is more 'natural', and is much faster on lower end hardware r_bloom_cascade 1 to enable
    · Support for GLSL shaders!
    · Bloom is not allowed if we don't have 32-bit color for textures. This stops the user from playing with corrupt bloom in 16-bit color since the bloom code doesn't really support that yet.

      


    TAGS:

    FPS game | shooter game | quake source | OpenArena | FPS | shooter



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