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An Online FPS reminiscent of Tribes

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What's new in Legends

  • Fixed: Random sound pitch was affecting GUI sounds. No more random pitches on GUI buttons!
  • Fixed: Vehicles now use the same dynamic gravity code as the player, so vehicle.setGravity(gravity) now works.
  • Added: A modular CG shader engine has been implemented. Currently only working with the waterblock, but work is being done on the terrain and DTS shapes.
  • Added: A non-obtrusive pure-server solution has been implemented. The serverlist will show a green light bulb if the server is "stock".
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GPL (GNU General Public License) 
4.1/5 31
Legends Dev Team
ROOT \ Games \ FPS
3 Legends Screenshots:
Legends is an Online FPS reminiscent of Tribes.

Legends is a fast-paced first-person-perspective online multiplayer game. The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes.

Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning.

Team sizes are going to be ideal between 10 and 15 on each side, and the network code will allow anyone with any bandwidth to play relatively smoothly. Game type offerings will range from the classic Capture the Flag to our own new type, affectionately called "Knockout".

Plenty of maps will be provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools.

Last updated on April 20th, 2012

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#online FPS #FPS game #action game #Legends #online #FPS #action

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