Doomsday Engine is a 3D-graphics enhanced game engine for Doom, Heretic, and Hexen.
The Doomsday Engine is an enhanced Doom source port, based on the source code of id Software's Doom and Raven Software's Heretic and Hexen.
The purpose of the project is to create versions of Doom, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics.
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Here are some key features of "Doomsday Engine":
· Supports Windows, Linux/Unix, and Mac OS X operating systems.
· Hardware-accelerated 3D graphics (OpenGL and Direct3D) and sound effects (DirectSound3D).
· 16-player multiplayer over LAN or the internet.
· Dynamic lighting and shadow effects.
· 3D models and particle effects.
· Dynamic light effects and lens flares.
· Simple shadows for objects.
· Support for high-resolution textures and detail textures.
· 3D skyboxes.
· Quake-style runtime console for modifying settings and giving commands.
Requirements:
· FreeDoom or a commercial or shareware Doom/Heretic/Hexen wadfile.
· A graphics card with hardware accelerated OpenGL support.
· SDL, SDL-mixer, and SDL-net (svga-lib for console).
· Soundpacks from Sycraft.org (for background music) if your system does not support MIDI.
· Also see the links and futhermore take a look at jDUI (UI enhancement)
What's New in This Release: [ read full changelog ]
· Bugfixes