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What's new in D2X-XL 1.17.91:
- Fixed: D2X-XL will not produce an error sound or error message anymore when pressing the key bound to the currently equipped primary or secondary weapon while playing a Descent 1 mission
- LICENSE TYPE:
- GPL (GNU General Public License)
- OUR RATING:
- DEVELOPED BY:
- Dietfrid Mali
- USER RATING:
- ROOT \ Games \ FPS
Features at a glance
Key features include colored lighting and lightmap support, full CTF mode, entropy multiplayer game mode, UDP/IP multiplayer code and tracker support, automatic mission download, in-level teleports, cameras and monitors, and speed boosts ("wind tunnels"). Also, support for playing D1 missions is integrated within the game.
The game runs on screen resolutions up to 1600x1200, and all cockpit views are available in all resolutions. In order to allow for improved mission file management, the game is designed to provide a mission folder with sub directories.
Getting started with D2X-XL
To play the D2X-XL game on your GNU/Linux box, we strongly suggest to first search it on the main software repositories of your distribution and attempt to install it from there. If this is not the case, you can always download the latest version from Softpedia as a universal sources archive, suitable for any distributions of Linux.
To install the game, you will need the original game data and various libraries and tools, such as OpenGL, CMake, Glew, as well as the SDL packages. Unpack the archive on a location of your choice, open a terminal emulator, navigate to the location of the extracted files and run the “cmake .” command, followed by the “make” command, both without quotes.
Under the hood and supported OSes
The original name of the project is D2X and it is distributed in two editions, D2X-XL and D2X-w32. While the former edition is designed for Mac OS X and Linux OSes, the latter is available only for Microsoft Windows platforms. Both 32-bit and 64-bit hardware platforms are supported at this time.
D2X-XL was reviewed by Marius Nestor, last updated on November 27th, 2014