A total conversion of the Wouter van Oortmerssen's FPS (First-Person Shooter) game called Cube
AssaultCube is often described as a conversion of the Wouter van Oortmerssen's FPS game called Cube. However, AssaultCube is all about team oriented multiplayer fun.
The game is set in a realistic looking environment, as far as that's possible with the CUBE engine, while its gameplay stays fast and arcade.
It is comprised of 12 multiplayer game modes, including: Survivor, Deathmatch, Capture the Flag, Keep the Flag, Hunt the Flag, Pistol Frenzy, One-Shot One-Kill, and Last Swiss Standing. Team versions of these modes are also included.
AssaultCube is low-latency, allows users to record their games using the "demo" system, includes 26 different maps, features a single-player bot system, and includes a built in & in-game map editor.
It is a platform-independent game, supported on the Linux/UNIX, Microsoft Windows and Mac OS X operating systems.
our in-depth analysis
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What's New in This Release:
- Work-around for some buggy (linux) libcurl versions added.
- Masterserver bug (MS list not being retrieved) fixed.
- Paintbucket mapmodel added.
- assaultcube.sh helps check for required libraries before launching.