AssaultCube is a total conversion of Wouter van Oortmerssen's FPS called Cube. AssaultCube is set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.
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Here are some key features of "AssaultCube":
· AssaultCube is provided as a 19mb package of pure fun.
· Thanks to the efficient networking code, AssaultCube requires very little bandwith, you can play it with a 56k modem internet connection.
· Like its origin Cube, AssaultCube comes with full source code, available under a zlib like OpenSource license.
· Because AssaultCube uses the SDL library, it can be used on multiple platforms. The officially supported platforms are Windows, Linux and Mac OS.
· AssaultCube runs on old hardware, with the correct settings you can run it on a P3 800Mhz gf2.
· Create new maps (virtual worlds) together with other people online. The cooperative editmode makes it possible.
What's New in This Release: [ read full changelog ]
· Allow changing team when dead (but not spectating).
· Defuse triggerhappy alias context cleanup.
· Block connecting to full, passworded servers.
· Tabs are now allowed in the maprot/serverpwd config files.
· Ponies mode fixed.
· Text input field improvements/fixes.
· Spawns in ac_shine fixed.
· "editent" command fixed.
· many other bug fixes both client and server side and map editor