zblast project is a simple but manic shoot-em-up game.
There are versions for both svgalib and X.
There's also a cut-down port/rewrite for the Sinclair Spectrum, which fits in 4k. :-) I did that one as an entry for the 2003 Minigame competition.
Requirements:
· svgalib
· X11R5/R6
· usleep()
· gcc
What's New in This Release:
· Fixed exploitable (to give group-id games) buffer-overrun in hi-score-writing.
· Finally gave in and added auto-fire, but only when run with `-autofire', and at the cost of disabling high-score saving. Thanks to Oohara Yuuma for contributing the code, and to "Ariel" for also suggesting auto-fire support.
· Fixed brokenness on second repeat of the levels. Thanks to Oohara Yuuma for spotting this.
Product's homepage