SDL-Ball is an arkanoid/dxball/breakout clone. It has pretty graphics and it was written for Linux in C , using OpenGL and SDL.
The objective of the game is to control the paddle and a ball, to make the ball hit bricks, and hit all bricks on the level, when all bricks have been hit, the level is completed.
What's New in This Release: [ read full changelog ]
· Added some code to try and handle segfault on resolution change (that might be caused by sdl reporting a void current resolution). If resolution change fail, the game will quit, and not write the wrong resolution to config.