The software aims to be easily customizable by allowing users to edit a plain text configuration file. It started in June 2008 as a rewrite of the classic ZX Spectrum games Skool Daze and Back to Skool in the Python programming language, using the famous PyGame library.
The project was develop mostly out of frustration because the aforementioned games were not easy to modify. Pyskool’s goal is to allow players to have some control over how the characters behave and how the game works.
Getting started with Pyskool
To install and use the Pyskool game on your GNU/Linux system, you must first download the latest version from Softpedia or via its official website (see link at the end of the article), save the package somewhere on your computer.
Depending on what package you’ve downloaded (DEB installer for Ubuntu and Debian or RPM installer for Fedora and Red Hat or the universal TAR/ZIP archives), you can install the program through your package manager or just unpack the archive and use it from the command-line.
Under the hood and supported operating systems
As mentioned, Pyskool is written entirely in the Python programming language and uses the PyGame library. While it has been engineered specifically for GNU/Linux systems, it is a portable application that can also be used on Mac OS X or Microsoft Windows operating systems if the aforementioned tools are installed. Both 32-bit and 64-bit computer architectures are supported by Pyskool.
Reviewed by Marius Nestor, last updated on November 25th, 2014
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- Replaced all the sound files with high-quality (44.1kHz) versions
- Added hitting sound effects to Skool Daze
Application descriptionPyskool is a free and cross-platform graphical software written in the Python programming language and designed from t...