Paintball 2 Build 027

Paintball is a standalone paintball game utilizing a modified Quake2 engine.

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What's new in Paintball 2 Build 027:

  • Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU.
  • Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files.
  • Cvar: s_resamplevolume - Since new sounds are quieter to avoid clipping, old non-48khz sounds will be scaled down by this value (default is 0.5, 50%).
  • Cvar: s_force48khz - Enabled by default, sound settings are forced to high quality (48khz).
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ROOT \ Games \ Arcade
3 Paintball Screenshots:
Paintball is a standalone paintball game utilizing a modified Quake2 engine. Paintball2 is a fast-paced first-person game with capture the flag, elimination, siege, and deathmatch (free-for-all) styles of gameplay. This project focuses on enhancing the Quake2-based engine it uses.

What's New in This Release:

Feature: Added support for variables in menu widgets - usable for map previews, etc.
Tweak: Up and down arrows work on select widgets (lists)
Tweak: Added TAB key for selecting different widgets in the menu.
Cvar: cl_drawfps 2 instantly updates framerate instead of averaging.
Cvar: cl_drawtexinfo displays texture name and flags of surface in front of player.
Bugfix: Fixed blending of lightmaps and transparent textures with alpha channels on trans33 or trans66 surfaces.
Bugfix: Fixed crash with "dumpuser" command.
Bugfix: Fixed rscript envmap on transparent surfaces.
Media: New weapon sounds, including dry fires.

Last updated on July 26th, 2009

#paintball game #Quake2 engine #action game #Paintball #paintball #game #Quake2

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