Paintball 2 Build 027

Paintball is a standalone paintball game utilizing a modified Quake2 engine.
Paintball is a standalone paintball game utilizing a modified Quake2 engine. Paintball2 is a fast-paced first-person game with capture the flag, elimination, siege, and deathmatch (free-for-all) styles of gameplay. This project focuses on enhancing the Quake2-based engine it uses.

What's New in This Release:

Feature: Added support for variables in menu widgets - usable for map previews, etc.
Tweak: Up and down arrows work on select widgets (lists)
Tweak: Added TAB key for selecting different widgets in the menu.
Cvar: cl_drawfps 2 instantly updates framerate instead of averaging.
Cvar: cl_drawtexinfo displays texture name and flags of surface in front of player.
Bugfix: Fixed blending of lightmaps and transparent textures with alpha channels on trans33 or trans66 surfaces.
Bugfix: Fixed crash with "dumpuser" command.
Bugfix: Fixed rscript envmap on transparent surfaces.
Media: New weapon sounds, including dry fires.

last updated on:
July 26th, 2009, 19:41 GMT
price:
FREE!
developed by:
jitspoe
homepage:
digitalpaint.planetquake.gamespy.com
license type:
Freeware 
category:
ROOT \ Games \ Arcade

FREE!

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user rating 48

3.4/5
 

0/5

3 Screenshots
PaintballPaintballPaintball
What's New in This Release:
  • Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU.
  • Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files.
  • Cvar: s_resamplevolume - Since new sounds are quieter to avoid clipping, old non-48khz sounds will be scaled down by this value (default is 0.5, 50%).
  • Cvar: s_force48khz - Enabled by default, sound settings are forced to high quality (48khz).
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