Lunar Lander is a clone after a game with the same name. It is written in C++ and OpenGL. Use the arrow keys to move the ship and avoid crashing into obstacles. Collect all the spinning keys and then land the ship on one of the landing pads. The levels are randomly generated and become progressively harder.
It’s written using relatively platform-neutral SDL, and I’ve successfully built and run it on Linux, Windows, and OS X.
- I’ve just released a new version of Lunar Lander. This version doesn’t contain any new features, but the code has been cleaned up a lot to make it easier to port to new platforms. The Windows version has been improved greatly and now comes with a proper MSI installer. Additionally, there are a few gameplay tweaks and bug fixes.
- Another goal of this release is to provide better packaging on Linux. I’m looking at CPack to generate DEBs and RPMs for 0.6.1.