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  • Home > Linux > Games > Arcade

    LOVE 0.6.2

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    Downloads: 2,435  View global page NEW!  Tell us about an update
    User Rating:
    Rated by:
    Fair (2.8/5)
    17 user(s)
    Developer:

    License / Price:

    Last Updated:

    Category:
    LOVE Development Team | More programs
    GPL / FREE
    March 19th, 2010, 15:30 GMT [view history]
    ROOT / Games / Arcade

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    LOVE description

    LOVE is an open-source 2D game engine which uses the versatile Lua scripting language to create dynamic gaming experiences.

    LOVE is an open-source 2D game engine which uses the versatile Lua scripting language to create dynamic gaming experiences.

    Here are some key features of "LOVE":

    Free
    � Licensed under the liberal zlib license.

    Cross-platform
    � L�VE is being developed for Windows, Linux and Mac.

    Lua based games
    � Every game is created in the scripting language Lua, meaning that it doesn't take a degree in computer engineering for someone to create an interesting and entertaining gaming experience.

    Hardware acceleration
    � Fast OpenGL powerered graphics.

    Graphics
    � All the common image formats are supported, such as JPG, PNG, GIF, BMP and TGA.

    Sound
    � Separate audio channels for music and sound effects, as well as full support for MP3, Ogg Vorbis and MIDI files.

    High quality text rendering
    � Support for fully anti-aliased TrueType and OpenType fonts.

    RUNNING GAMES

    In Windows or other graphical enviroments, just drag the directory (or archive) you want to run onto the executable. (~^-^)~

    In a console, type "love" followed by the relative or absolute path to a directory (or archive).

    Examples:

    * love mygame.love
    * love /home/hax/ultragame

    Remember that what you are trying to run at least should contain the file "main.lua".


    Product's homepage

    Requirements:

    · SDL
    · SDL_mixer
    · PhysFS
    · DevIL
    · Lua
    · FreeType2
    · OpenGL
    · boost (libboost-dev)

    What's New in This Release: [ read full changelog ]

    · Added Shape:setGroupIndex and getGroupIndex.
    · Added Body:setFixedRotation and Body:getFixedRotation.
    · Added Body:setInertia.
    · Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
    · Added icons and file associations for the debs.
    · Added the demos folder to the Mac OS X DMG.
    · It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
    · Fixed a bug with multiple Sources on the same Music.
    · Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
    · Fixed a bug where love.graphics.rectangle drew a too large rectangle.
    · Fixed a bug where memory wouldn't be released correctly.
    · Fixed epic physics typo (getRestituion->getRestitution).
    · Fixed crash on opening non-existent image.
    · The error screen redraws when an event occurs.
    · The default love.run() now gracefully handles disabled modules.
    · The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
    · Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
    · Removed Music and Sound. There are now only sources.
    · Improved the stability of love.audio/love.sound.

      


    TAGS:

    arcade game | puzzle game | 2D game engine | arcade | puzzle | 2D

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