JGame 3.6

A small high-level 2D game engine for producing games on Java platforms
  3 Screenshots
JGame is a small high-level 2D game engine for producing games on Java platforms. It does a lot of the stuff you need for a game automatically, and "classic" type arcade games can be developed with a minimum of effort.

It is based on sprites with automatic collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can easily be run as stand-alone applications or as applets, and can be scaled to any resolution.

Main features:

  • Tested on various platforms; can easily be run as applet as well.
  • Ensures optimised and accelerated graphics for a variety of displays; even works well on remote X11 displays.
  • The game is programmed at one resolution, but can be scaled to any desired resolution when run.
  • Built-in animated "sprite" engine, with easy animation definition.
  • Tile-based background handling, with decorative backdrop.
  • Automatic collision detection with sprites and background tiles, and easy background tile interaction.
  • Load sprites, tiles, and colour fonts directly from sprite sheets.
  • Define images and animations in a text file.

last updated on:
August 10th, 2012, 8:20 GMT
developed by:
Boris van Schooten
license type:
BSD License 
ROOT \ Games \ Arcade
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3 Screenshots
What's New in version 3.5
  • Support for the Android platform was added, including new methods isAndroid and methods for reading the accelerometer.
  • Ogrotron and Caverns of Fire were improved and redesigned for Android.
  • A retrigger bug in disable/enableAudio was fixed.
  • A new method invokeUrl was added.
read full changelog

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