JGame 3.6

A small high-level 2D game engine for producing games on Java platforms

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What's new in JGame 3.5:

  • Support for the Android platform was added, including new methods isAndroid and methods for reading the accelerometer.
  • Ogrotron and Caverns of Fire were improved and redesigned for Android.
  • A retrigger bug in disable/enableAudio was fixed.
  • A new method invokeUrl was added.
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LICENSE TYPE:
BSD License 
USER RATING:
4.0/5 19
DEVELOPED BY:
Boris van Schooten
HOMEPAGE:
www.13thmonkey.org
CATEGORY:
ROOT \ Games \ Arcade
3 JGame Screenshots:
JGameJGameJGame
JGame is a small high-level 2D game engine for producing games on Java platforms. It does a lot of the stuff you need for a game automatically, and "classic" type arcade games can be developed with a minimum of effort.

It is based on sprites with automatic collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can easily be run as stand-alone applications or as applets, and can be scaled to any resolution.

Last updated on August 10th, 2012

feature list

#2D game engine #producing games #arcade game #JGame #2D #game #engine

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