Invasores project was first designed as a proof of concept of which language would be faster to develop games.
Invasores was born from a group of friend programmers. Unhapply, nobody knew how to draw. If you are a graphic artist or lover and would like to see your art in the game, don't hesitate to contact me.
Python has been chosen because it's easy to use and prototype. I tried before with DirectX and Visual C++ and even Delphi. Beside that, to make a Windows only game gave me a big headache as I advocate Linux. The problem with other languages is that it wasn't fun. With Python the prototyping became faster and the solution multiplataform.
I used Python before, just as a scripting language on Linux Administration. Pygame allowed the speed I need with the language I had chosen.
The game started to be developed in 2002 when a group of colleagues at Fundação Paulo Feitoza decided to make games. An Yahoo group called Gamessa was created on 07/FEB/2002 by Nilo Menezes.
As it was our first project, we published some rules and hopes. Many people joined the group, but as a matter of fact no game was made.
In 2003, FPF started to develop J2ME applications and more people joined the group. We started to discus the best language to make the game. We even opened a pool, but the conclusion wasn't very good. So we decided that everyone should code in the loved language and finish a simple game. The final result would be used to make the language choice. Invasores was born.
Nilo Menezes chose Python and coded the first release, version 0.5 (22-SEP-2003). Since then the game had many improvements, especially on graphics and the game engine itself. Looking the source code history, it's clear that Pygame was better used from version to version.
And there is much more to come...
What's New in This Release:
· New graphics
· Initial support to other languages like English, French and Spanish.