Deadly Cobra is an SDL based game similar to the classic Nibbles or snake game. The point is to eat as many "Men" as possible without eating yourself or hitting a wall. Features include single & multiplayer modes, cool 2-D graphics and great music.
Here are some key features of "Deadly Cobra":
· 2 Single player modes: Adventure & Longest Snake
· 2 Head to Head multiplayer modes: Standard & Instant Respawn
· Simple design, keeping the program small
· 4 targets w/ individual movement patterns
· 9 difficulty increments
· 3 different levels
· Music for each level
· Sound effects
· High score save
Play Notes:
Controls:
Arrows move snake 1
ASDF move snake 2
Escape ends the game
F12 takes a screen shot
"m" toggles the sound
"P" pauses the game
"r" resumes the game
Points:
Fat Men = 4
Random Confused Men = 3
Skinny Men = 2
Sentry Targets = 1
Adventure Mode 1P:
50 points needed to advance to the next level.
3 lives per game, +1 for every 3 levels completed (max 9 lives).
Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
Difficulty levels affect speed, obstacles, quantity of men & length of snake.
Beating Adventure Mode is possible.
Longest Snake Mode 1P:
Only sentries appear.
1 life per game.
Difficulty levels only affect speed.
H2H Delayed Respawn 2P:
2 player simultaneous mode.
When a player dies, he will not respawn until the next level or when the other snake dies.
3 lives per game.
Difficulty levels affect speed, obstacles, quantity of men & length of snake.
H2H Instant Respawn 2P:
2 player simultaneous mode.
When a player dies, he will respawn immediatly.
3 lives per game.
Difficulty levels affect speed, obstacles, quantity of men & length of snake.
Requirements:
· gcc 3.2.2
· SDL 1.2.7
· SDL_image 1.2.3
· SDL_mixer 1.2.5
What's New in This Release:
· implemented multiplayer support!
· fixed the timing of the move functions
· added a thread to handle controls
· lowered CPU usage from ~99% -> ~1%
· new graphics created
· added new music created exclusively for DC
· added _working_ tail
· added the digestion of an eaten man
· revamped screen layout
· main menu is much more interactive
· obstacle arangement changes on every level change
· added more diversity between difficulty levels
· difficulty level increases after every 3 levels completed
· added key to save a screen shot (F12)
· increased score to 4 digits
· removed the ability for men to jump and avoid being eaten since many people thought it was a bug
· added sound effects
· added invulnerability period with blinking
· added "Longest Snake" mode
· 2 years worth of misc changes, updates and minor fixes
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