Deadly Cobra 0.7.0

Deadly Cobra is an SDL based game similar to the classic Nibbles or snake game.
Deadly Cobra is an SDL based game similar to the classic Nibbles or snake game. The point is to eat as many "Men" as possible without eating yourself or hitting a wall. Features include single & multiplayer modes, cool 2-D graphics and great music.

Here are some key features of "Deadly Cobra":

· 2 Single player modes: Adventure & Longest Snake
· 2 Head to Head multiplayer modes: Standard & Instant Respawn
· Simple design, keeping the program small
· 4 targets w/ individual movement patterns
· 9 difficulty increments
· 3 different levels
· Music for each level
· Sound effects
· High score save

Play Notes:

Controls:

Arrows move snake 1
ASDF move snake 2
Escape ends the game
F12 takes a screen shot
"m" toggles the sound
"P" pauses the game
"r" resumes the game

Points:

Fat Men = 4
Random Confused Men = 3
Skinny Men = 2
Sentry Targets = 1

Adventure Mode 1P:

50 points needed to advance to the next level.
3 lives per game, +1 for every 3 levels completed (max 9 lives).
Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
Difficulty levels affect speed, obstacles, quantity of men & length of snake.
Beating Adventure Mode is possible.

Longest Snake Mode 1P:

Only sentries appear.
1 life per game.
Difficulty levels only affect speed.

H2H Delayed Respawn 2P:

2 player simultaneous mode.
When a player dies, he will not respawn until the next level or when the other snake dies.
3 lives per game.
Difficulty levels affect speed, obstacles, quantity of men & length of snake.

H2H Instant Respawn 2P:

2 player simultaneous mode.
When a player dies, he will respawn immediatly.
3 lives per game.
Difficulty levels affect speed, obstacles, quantity of men & length of snake.

Requirements:

· gcc 3.2.2
· SDL 1.2.7
· SDL_image 1.2.3
· SDL_mixer 1.2.5

What's New in This Release:

· implemented multiplayer support!
· fixed the timing of the move functions
· added a thread to handle controls
· lowered CPU usage from ~99% -> ~1%
· new graphics created
· added new music created exclusively for DC
· added _working_ tail
· added the digestion of an eaten man
· revamped screen layout
· main menu is much more interactive
· obstacle arangement changes on every level change
· added more diversity between difficulty levels
· difficulty level increases after every 3 levels completed
· added key to save a screen shot (F12)
· increased score to 4 digits
· removed the ability for men to jump and avoid being eaten since many people thought it was a bug
· added sound effects
· added invulnerability period with blinking
· added "Longest Snake" mode
· 2 years worth of misc changes, updates and minor fixes

last updated on:
March 3rd, 2008, 14:34 GMT
price:
FREE!
developed by:
Jeff Rousseau and Tom Lacaillade
homepage:
deadlycobra.sourceforge.net
license type:
GPL (GNU General Public License) 
category:
ROOT \ Games \ Arcade

FREE!

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