Cosmosmash project is a clone of the 1981 Astrosmash video game.
Cosmosmash is a game where you control a base that must destroy rocks before they hit the ground, or you lose points.
You must also prevent "spinners" from touching the ground, or your base will explode.
This game is a clone of the 1981 Astrosmash video game by Mattel Electronics.
What's New in This Release: [ read full changelog ]
· The desired buffer size in samples passed to SDL_OpenAudio() is now a power of 2, as required by some versions of SDL.
· If previous versions do not start, this change may resolve that problem.