Atom'o'run 1.1_pre2

Atom'o'run project is an OpenGL Jump&Run clone.
  2 Screenshots
Atom'o'run project is an OpenGL Jump&Run clone.

In Atom'o'run, the character "Atomio" has to escape from an exploding nuclear bomb. The shockwave tries to catch you, so run as fast as you can!

It uses 3D OpenGL for the graphics, while the gameplay is 2D (just jump and run as fast as you can, left to right)

What's New in This Release:

Forgot to put the body in a displaylist also...
The glasses are black again (ooops)
It is now possible to leave the "game over"-screen with a press on ENTER
The level is now generated randomly and a little bit larger. Makes it much more difficult :)
Redesigned the menu.
Some code cleanup
Added the acid fog, from which Atomio has to run away.
Fixed bug, where you could change the direction of Atomio in the menu.
Sound support added. (New dependency: SDL_mixer with ogg support)
Textures are now stored in smaller and better PNG's. (New dependency: SDL_image with png support)
If loading a PNG (or OGG) fails, it tries to load a BMP (or WAV). See docsINSTALL.win32, why. Grrr, why do I have to make a win32 build?
Fixed menu bug. It was possible to press Escape in the menu after playing the game.
It's now possible to change resolution and fullscreen mode with commandline arguments. Start "atomorun -h" for more help.

last updated on:
November 14th, 2006, 22:05 GMT
developed by:
license type:
GPL (GNU General Public License) 
ROOT \ Games \ Arcade
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