Typespeed project is a tool and game for testing your typing speed.
Typespeed's idea is ripped from ztspeed (a DOS game made by Zorlim). The Idea behind the game is rather easy: type words that are flying by from left to right as fast as you can. If you miss 10 or more words, game is over.
There exist 3 different game modes in typespeed:
· Single player: In this mode you can play for yourself and try to get a place in your top 10 list. As you enter correct words, the speed will increase, so watch out. You can even pause the game if you are skilled enough to play so long that you need a little break.
· Training: If single player is too fast for you or you want to concentrate on correct typing, training is the perfect choice for you! In this mode you can set a constant speed. Obviously no highscore game.
· Multiplayer: If you are brave enough to use our current network code (or sit in LAN with your friends), you can experience the most fun of typespeed: challenge an opponent. During the game, written words by you or your opponent will be thrown into the opposite game, so words can be strategicaly used to make life of your opponent even harder.
Typespeed is written in C and uses curses to display the menu and game. The network code is written using core library functions. As of now, the network code is rather unstable/buggy when it comes to high loads, so don't rely on internet games; LAN works fine (and of course localhost).
Generally any POSIX-compatible system with a curses library should work, although development concentrates on GNU/Linux and ncurses. Feel free to contribute patches for your system, too! Beside of that the following systems have been tested and/or have maintained ports:
· Debian GNU/Linux
What's New in This Release:
· A memory allocation issue for wordlists that contain more than 1024 words has been fixed.
· Minor portability issues have been fixed.
· High score list entries can be sorted by points, accuracy, or speed.