PyCAGE 1.1.4

PyCAGE fairly generic and complete cellular automata simulation engine.
PyCAGE fairly generic and complete cellular automata simulation engine.

It's written in Python and it supports both 1D and 2D automata, a variety of prepackaged rules, and the concept of "agents" which can move about independently on the map for implementing agent behavior.

It comes with numerous examples of fully-functional CA systems, including Conway's Game of Life, Langton's self-reproducing automaton, Langton's "vants," and 1D automata rule explorers.

It also comes with simple displayers (including a curses interface for 2D automata) and a unique implementation of a finite state machine.

Here are some key features of "PyCAGE":

time is measured in discrete steps, called time units;
a network of cells, each of which with a well-defined state at each time unit;
at each time unit, each cell has a series of other cells which constitutes its neighorhood;
the state each of cell changes according to a state transition function which depends on the state of that cell and the states of the cells of its neighbors;
in synchronous automata (the typical usage), all cell transitions take place simultaneously.

What's New in This Release:

Minor organizational changes; add stepping stone automaton.

last updated on:
October 17th, 2006, 21:05 GMT
license type:
LGPL (GNU Lesser General Public License) 
developed by:
Erik Max Francis
ROOT \ Education
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