Code-Forge IDE 6.0
Code Forge IDE is an Integrated Development Environment for Unix/Linux.
The Project Manager gives a visual representation of all of its components through the use of a dependency tree. Users can easily set up multiple targets of different types, mix programming languages and even revision control types within the same project.
The GUI project manager provides full abstraction of the "Makefile" concept. Project Makefiles are generated and maintained automatically by the CodeForge project engine. Intuitive Drag and Drop operations on the Dependency Tree and project desktop, are automatically converted to make script statements. A GNU Makefile representation of the Project is kept up to date with every change applied to the project. The resulting Makefile can be executed from the command line.
The IDE hides the details of working with different compiled programming languages. The simple concept of creating a target from source files and even other targets works exactly the same for all compiled languages. Creating an "Executable" target and adding source files will automatically generate the the rules necessary to build that target. Creating a "Library" target is just as simple. Linking your "Library" target to an "Executable" target is as simple as dragging the icon of the "library" target onto the "Executable" target's icon.
Development tool interfaces are also abstracted. The IDE has preconfigured support for all major free and commercial compilers on the market today. Appropriate compilation and linker options are selected automatically and are graphically configurable. Dozens of other tools such as (ar, lexx, yacc, etc) are also supported by the development environment.
Code Forge IDE is fully Drag and Drop enabled between tools. Operations such as file modification, file comparison and revision control are all performed simply by dragging a file form the project desktop to the desired drop site.
The IDE provides the facilities to control the build, debug and execute actions at the target level. An environment variable editor allows the user to define a custom environment for each Project.
A built-in advanced programmer's editor is the first and only editor to maintain the correct indentation of the entire source file with each keystroke. (The indentation policy can be "downgraded" to the level of other editors via options) The editor features context-sensitive auto-completion and prototype-hinting.
The IDE includes a "best-in-class" debugger interface, that interfaces seemlessly with the editor so you can edit, rebuild and continue debugging never leaving the debugger itself.
Code Forge IDE makes Team Development a snap through the use of local "sandboxes", project merge and transparent support of all major types of Revision Control. Complete abstraction of the Revision Control interface makes revision control specifics transparent to the user. Interaction will all revision control types looks the same to the user. Drag and Drop operations within Dependency Tree generate and execute the correct revision control commands.
The Code Forge Integrated Development Environment provides a uniform interface to all its features for all programming languages, compilers and revision control systems on all unix-like operating systems. You will never have to learn another IDE again!
Here are some key features of "Code Forge IDE":
· As you type context highlighting and Automatic (WYSIWYG) indentation
· Auto-competion and prototype hinting for C/C++
· Auto-completes C/C++ object attributes and functions when '.', '->' and '::' are typed
· Offers both context-sensitive and context-less symbol completion hints.
· Displays function prototype hints and highlights each argument as it is typed
· Word completion
· Fully customizable fonts and colors and indentation
· As you type Begin/End construct matching and brace matching
· Multi-level undo, Bookmarks and Macro record/play
· SMED can also be run from the Command-line
· On-the-fly Function/Method List gathering and browsing for all supported languages
· Collapse/Expand Functionality
· Auto-save functionality
What's New in This Release:
· New project-wide live symbol panel and symbol server - maintains a live view of all the symbols defined in the project. A database of all the symbols is maintained by the symbol server and used by the symbol navigation facilities and the Coding Assistant. Code changes are parsed in the background without interrupting workflow.
· Improved Code Assistant - faster, smarter and more efficient. Can parse even the most complex C/C++ expressions. Saves time and prevents syntax errors.
· AutoText - configurable code template expansion.
· Improved code navigation capabilities - right-clicking on symbols in the symbol panel and editor now presents navigation options such as 'jump to definition', 'jump to declaration'.
· New class/method/attribute management dialogs - 'add class', 'add method' and 'add attribute' accessible by right clicking on targets and symbols in symbol panel and symbol names in editor.
· Improved Team Development - Project Structure, Build Configurations and
· environment variables are now store in Revision Control and shared between users.
· User-Configurable Build Configurations - User can define multiple build configurations, each with their own set of tools options and switch between them on the fly. Environment variables definitions are now also Build
· Configuration based.
· Syntax highlighting of user symbols.
· Qt4 Support.
· Recursively add directory trees to projects - user-defined filters are used to add source and include files to the project.
· New Include Path generation facility.
· Directories can now be linked to targets - Filters can be defined to compile and link directory contents into the target.
· Automated license request and installation.
· GUI updates (dockable panels)
· Support for VSS Bridge v2
· New self-extracting package system
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