a-renet 1.1.0rc4

a-renet project is a distributed gaming network.
a-renet project is a distributed gaming network.

It supports client-server TCP-based games.

Requirements:

libSDL 1.2.x
libSDL_ttf 2.x
FreeType 2.x

What's New in This Release:

Protocol moved to version 6.0 to support better error reporting,
congestion notification and keepalive probes

libarena-shared :
added some packets APIs
added support for user timestamps

SDL client :
restructured code
CMD_GAME_LEAVE now possible during game
completed word wrapping
implemented congestion reporting
sending of keepalive probes when connection is idle

server:
added a lot of network options
implemented latency & congestion detection/action/notification
CMD_GAME_LEAVE now possible during game
detect broken connections using timeouts between commands/probes
fixed bugs (and probably introduced more)

metaserver:
added a lot of network options
changed timeout implementation to use shared/ support

client-gtk:
development restarted

last updated on:
November 11th, 2006, 16:05 GMT
price:
FREE!
developed by:
Claudio
homepage:
a-renet.sourceforge.net
license type:
GPL (GNU General Public License) 
category:
ROOT \ Communications \ Chat

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