a-renet project is a distributed gaming network.
It supports client-server TCP-based games.
Requirements:
· libSDL 1.2.x
· libSDL_ttf 2.x
· FreeType 2.x
What's New in This Release:
· Protocol moved to version 6.0 to support better error reporting,
· congestion notification and keepalive probes
· libarena-shared :
· added some packets APIs
· added support for user timestamps
· SDL client :
· restructured code
· CMD_GAME_LEAVE now possible during game
· completed word wrapping
· implemented congestion reporting
· sending of keepalive probes when connection is idle
· server:
· added a lot of network options
· implemented latency & congestion detection/action/notification
· CMD_GAME_LEAVE now possible during game
· detect broken connections using timeouts between commands/probes
· fixed bugs (and probably introduced more)
· metaserver:
· added a lot of network options
· changed timeout implementation to use shared/ support
· client-gtk:
· development restarted
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